Play Pirate Bay
Pirate Bay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #789 | 3.787 | 3.787 |
Overall | #930 | 3.472 | 3.472 |
Enjoyment | #1187 | 3.213 | 3.213 |
Creativity | #1266 | 3.416 | 3.416 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a dice that is constantly rolled in the middle of the map. Each roll adds a new element to the world.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Awesome game! I like the graphics, music and voice acting!
I expected that I could rotate the ship in any direction instead of just 8 but I got used to the controls in no time.
Nice game perfect with the theme ! I like the ambiance. Good job.
Really love this game! I liked how the theme was implemented a lot
Very nice idea! I like the concept and your music fits perfect.
I like the endless game play and that there are water physics. I'm also a huge fan of the low poly look :D
The ship just felt a bit too slow in my opinion.
I loved this game's gameplay. It was fun. Good job!
by the way could you play and rate my game?
Sure thing, I try to rate everyone who rates my game. I'll check yours out tonight!
Thanks I am waiting :)
Was having a hard time adjusting to the controls, but was still fun nonetheless. I like the low-poly look and the water physics was a nice touch. Congrats on finishing the Jam !
Really funny, but the shooting is so weird that I feel like most of the time the other pirates have Megahack. Also, there is no healing in this game.
Cool game! I liked the concept a lot and the game is very visually pleasing! The cannons and movement were a bit hard to control at first, but it gets easier with time. Also, I ran into an issue where the dice wouldn't roll, but it seems like reloading fixes it. Regardless, I still enjoyed it a lot. Nice job!
Glad you enjoyed :)
This is a nice submission! It could benefit from smoother controls but maybe it's just my clumsiness. The shooting mechanic is interesting and the enemies and chests spawning are too. This is an iteresting concept and I would love to see how it could develop:)
Thank you, and yes I do have plans to develop this further :)
Nice submission! I like the artstyle and despite the unique shooting I quite enjoyed angling the shots! My only comment would be that it is a bit more pirate themed than dice themed, but I did enjoy the RNG spawning mechanic for chests/enemies
Thank you, and yes that is a fair point!
nice low poly looks :)
Thank you :)
awww it looks so cute :3 And the physics feel great, too! Good job, would be awesome to have a multiplayer option :)
Thank you :) and I have some plans for a future release.
The controls were surprisingly strange. Since the controls of the cannons (left/right) are relative to the ship, but the controls of the ship itself are relative to the world, my brain was confused and I always turned into the wrong direction.
The graphics and the Sfx are lovely though.
Nice Concept and the randomness of the dice makes it a different experience everytime you play. I think it could be cool if the game had pvp aswell and it was like who could survive the longest and claim the glory!
Glad you enjoyed!
I have some plans for a full release :)
Very enjoyable little game with a lot of personality. I really liked the music, as well as the unique way of keeping the game within the theme. The game presented well, and as with other games that rely on non traditional icons on the die, I think it worked really well at telegraphing what was coming and allowing me to prepare.
thank you very much for the kind words ❤️. Comments like yours motivate me to expand the game into a bigger and deeper world.
please do, its got all the right personality to be expanded!
Fun and funny (loved the screams!), with tough to use controls, but I guess that was part of the design. Physics were well done, but sometimes due to small movements cannons would fire all over the place, though it wasn't that big of a deal with such silly concept :)
Thank you so much for the kind words, and giving Pirate Bay a chance!
I just thought of an idea reading your comments — when the canon balls would fire high into the air, I can make them arc downwards so they fall back into the game. The aiming still won’t be easy but I think it will be a fun way to keep the projectiles affective in all the chaos.
That's seems like a cool idea, actually.
the control is a little bit awkward at the beginning but I managed to get fund with this game!
Good job!
thank you!
The game controls great! Really like the nice mechanics too.
thank you!
It's fun to maneuver around to take down ships while trying to stay away from their cannons!