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A jam submission

The Desert Takes its TollView game page

Turn-based roguelite where you travel the desert
Submitted by RedVoxel — 1 hour, 19 minutes before the deadline
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The Desert Takes its Toll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7963.7813.781
Creativity#10163.5313.531
Overall#10263.4273.427
Enjoyment#17362.9692.969

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game uses dice as it's main mechanic. These previously mentioned dice are then rolled.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Really fun and cool little game with a great artstyle! Reminds me a bit of the game called 60 seconds, was very fun to play, good job!

Submitted

Very fun idea! Liked the slow walk towards the city

Submitted

I like how the character waddles forward each day! This game was very fun!

Submitted

Really great idea on the concept! Like playing dnd or the haunted levels in betrayl at house on the hill, really great game! Good job! :D 

Submitted

Nice job! like the graphics  and the mechanics

Submitted

How is it not just random? You may simply not be given cubes with water and what to do? That's how I lost most of the times.

Submitted

Presentation was amazing, the UI could look a little better, othere than that a great game with a great mechanic in place.

Submitted

This was really tough, but super neat! Each choice really felt like it mattered, and I was stressed when my food/water would hit low numbers.

I could easily see how you could expand this to have extra effects and pickups, since the framework you have is so great!

Submitted(+1)

Really like the theming and presentation of this, and there are some interesting decisions to make with the resource management when you're forced to use your bad items if you want to make room for more that you need to survive. I feel like the dice element is a little out of place since it seems like you can consistently time your rolls to get the result you want, so the rolling aspect didn't feel like it needed to be there. Otherwise, cool project!

Developer (1 edit)

There is no timing of the rolls, it's always random.

Submitted(+1)

Oh wow I got ABSURDLY lucky in that case lol

It's interesting and I was confused and skipped two days before realising what I was doing. Need a little more explaining.  

Submitted

Great art, and I enjoyed the simple and polished gameplay. With some more times and intricacies added it could be a great mobile game to pass the time!

good balance, really creative!!

good balance, really creative!!