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Mini Maxxers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #749 | 3.643 | 3.643 |
Presentation | #1126 | 3.571 | 3.571 |
Overall | #1191 | 3.357 | 3.357 |
Enjoyment | #1985 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character stats are determined by a die roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting game concept. Nice graphics!
Awesome idea and nice game! I really love the dice characters, they have - so - much -vibe! Impressive that you even coded bots to play against! I actually thought the gameplay loop and mechanics are quite easy to get.
Only thing I couldn't figure out - how can you actually select where you want to place your dice roll on the stats? I needed to wait for the timer to place it randomly.
Thanks for playing!
You can select where to place your dice roll by moving your cursor over to the input box next to the stat and pressing Enter or left clicking or pressing A or Right trigger.
Cool mechanics and ideas. But we need more helps and hints as the players I think. It's so hard to understand what's going on and what should we do next.
Thanks for the comment! We definitely plan on making it more intuitive post-jam.
Nice graphics. Rolling for the stats brought back memories of the old Pen&Paper campaigns. Nice idea. Good job!
The fighting mechanics are nice and rolling for the stats is hype. I think the concept is really cool. I did find it felt like I was on the stats portion longer than the game play portion, it'd be nice to have a way to skip the 6 second for each stat. I was just trying this single player, so it may have had a different feeling if I was playing with more people.
love the idea of rolling out the stats, for your fight afterwards, im glad there is bot support
the controlls are hard to figure out, but work
Interesting idea and cool visuals, but very hard to grasp what is going on at first with the "draft" at the start! Maybe some hint messages would help there
Thanks for the feedback! We absolutely plan to improve this post-jam.