This is a morbid take on the theme that's executed in a funny way! Simple and straightforward 👍
Sandtastegreat
Creator of
Recent community posts
Fun implementation of the theme! The art and presentation is well done, though the movement is a little too slippery if that makes sense. Once I stop the characters from moving, they still slide a little rather than making a complete stop. Or maybe the slippery movements are to make the game more chaotic. It's pretty well done overall 👍
It took a while for me to get the timing right, but it was fun to beat each level. If you feel like finishing the game after the jam is over, you could add some kind of indicator for when the bullets will be fired, ex: having the opponent flash red a second before the bullet is fired, or having a short timer count down next to each opponent to show when they will fire a bullet. The boss battle looked like it would've been fun to play, but you did well with the levels you completed 👍
There was a lot going on in the beginning, but I eventually got the hang of it (sorta LOL). This is definitely a difficult game, but the themes and graphics are executed well. If you feel like capturing a more general audience to the game, you could start the level with very few players and a more forgiving timer before ramping up the difficulty. But if this is a one and done project and/or you were aiming for a game to start and end difficult, then you can disregard my previous suggestions, good game 👍
Although there are some bugs (it's to be expected, it's a game jam) the game was still playable and pretty fun as well! There are a lot of things you can do with this concept to expand the game if you ever decide to continue development after the jam is over (adding new cards/ levels/ having the environment play into the fights). Good game overall 👍
Fun concept and very nice art! I was having trouble on the baguette portion (I'm assuming that's what those long breads are). Maybe I'm supposed to bake the breads in the orders listed? (Baking the recipes for the 2nd and 3rd order wasn't possible for me and I had pretty bad luck getting what I need for the 1st order😅) I think that making the refresh a little bit faster could help the player get the dice they want quicker or have there be a refresh button to press (the button might diminish the intention you have for the game if the complete randomness is what you're aiming for).
Ahh, ok. Welp, once the main game update happens (should be soon, fingers crossed) instead of losing points when you fail a customer, you lose 30 seconds (the first half is 5 minutes). So, you'll basically only have to serve one customer right and fail the rest to get there quickly. There is also other quality of life changes for the first part that should improve the experience (and the tutorial will be updated accordingly).