Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sandtastegreat

63
Posts
90
Followers
4
Following
A member registered Oct 15, 2021 · View creator page →

Creator of

Recent community posts

This is a morbid take on the theme that's executed in a funny way! Simple and straightforward 👍

Ah yeah, the detective part is influenced by how well you did in the first part, so if you did subpar in some of the sections, it leaves clues behind for the second part. We definitely could've done better at hinting at that though 😅

Funny concept! I can see this system expanding, but the game is fun for what it is 👍

Solid game! The switching mechanic is fun and balances the game out well 👍

The art and puzzles are really well made! I do agree with Stephen Ray about the reset though; having the ability to reset just the ball so that you can tweak the furniture a little bit would make the game even better. You did a good job for 48 hours 👍

Well-made game! I really like the art style and how the theme was integrated! I've unlocked hard mode but I have yet to beat it. One day... One day I'll win hard mode...

Fun implementation of the theme! The art and presentation is well done, though the movement is a little too slippery if that makes sense. Once I stop the characters from moving, they still slide a little rather than making a complete stop. Or maybe the slippery movements are to make the game more chaotic. It's pretty well done overall 👍

Nice foundation of a resource management game, but I think it could be elevated by having milestones that unlock new tiles. Other than that, it's pretty solid 👍

The game is still pretty well done even if it was simpler than your original vision. I don't have anything new to say since Dubomb already left a pretty in-depth comment. The pixel art and animation are good, no critiques there.

Fun and straightforward game 👍

The controls are a bit difficult, but it's a fun game overall 👍

Straightforward game with a fun concept. Took me a while, but I eventually beat it! 

The midair jumps are definitely a pretty big part of the game. For your first game jam, it's pretty good, keep it up 👍

It took a while for me to get the timing right, but it was fun to beat each level. If you feel like finishing the game after the jam is over, you could add some kind of indicator for when the bullets will be fired, ex: having the opponent flash red a second before the bullet is fired, or having a short timer count down next to each opponent to show when they will fire a bullet. The boss battle looked like it would've been fun to play, but you did well with the levels you completed 👍

There was a lot going on in the beginning, but I eventually got the hang of it (sorta LOL). This is definitely a difficult game, but the themes and graphics are executed well. If you feel like capturing a more general audience to the game, you could start the level with very few players and a more forgiving timer before ramping up the difficulty. But if this is a one and done project and/or you were aiming for a game to start and end difficult, then you can disregard my previous suggestions, good game 👍

The graphics of the game is great with an idea that was executed pretty well! I think I notice the flappy bird level get easier after each failure; I wonder if the pipes stay the direction the player moved them when you have to restart the level, or maybe I'm imagining things. cool game 👍

This is pretty impressive for your first game jam, I haven't encountered any bugs throughout the game and the mechanics were solid!

(1 edit)

Although there are some bugs (it's to be expected, it's a game jam) the game was still playable and pretty fun as well! There are a lot of things you can do with this concept to expand the game if you ever decide to continue development after the jam is over (adding new cards/ levels/ having the environment play into the fights). Good game overall 👍

(1 edit)

I figured out the problem! After this new build the game should be fixed.

have you done the bad-bad-good combination?

Aw shucks! (‐^▽^‐)

Thanks! Aislebsoupid helped out with all of the coding and did some writing as well! We were really crunching through the jam LOL

A very strategic game mechanic! The story has a nice hook and I enjoyed how it all played out. Would be nice to see the resolution, but the deadline was two days, so it's understandable.

This is a creative spin on the dice rolling mechanics! I had fun playing this 👍

After a few rounds, I finally beat it! The art is great, and it has a pretty solid game mechanic.

Wow, that's really unlucky! That's actually pretty impressive 😅

He kept beating your 1s? That's weird. Did he somehow keep tying with you on the 1s? Unless if that portion's broken, I don't think you did anything wrong as long as you roll lower than him. The game is also mostly luck based, so that could be a contributing factor.

I really enjoyed the art and game mechanics! The 2d and 3d blend well together 👍

I like how the character waddles forward each day! This game was very fun!

hehe snail

After many trials and error, I can say that the last level is, in fact, beatable! (Whenever you see a nonyellow enemy, kill it. The enemies permanently die)

Oh yeah, whether or not the clown makes a good play is completely random! While we were playtesting that round, we were waiting to see if he would do something smart or dumb 😆

Wow! This game is really fun! I really enjoyed the art and mechanics!

Fun concept and very nice art! I was having trouble on the baguette portion (I'm assuming that's what those long breads are). Maybe I'm supposed to bake the breads in the orders listed? (Baking the recipes for the 2nd and 3rd order wasn't possible for me and I had pretty bad luck getting what I need for the 1st order😅) I think that making the refresh a little bit faster could help the player get the dice they want quicker or have there be a refresh button to press (the button might diminish the intention you have for the game if the complete randomness is what you're aiming for).

Cool game! If I were to suggest one thing, it would be great if the dice could stay in the tray when it's handed back to the client (it would occasionally fly out because of the speed the tray is going at). Other than that, no complaints here.

Very cool gameplay concept! I don't think I've seen anyone use movement like that! If there's an easy way we could see the number on the other side of the dice, that could make the readability even better. Maybe when you hover your mouse over the dice, it can turn translucent?

Fun game! I enjoyed the battle gimmick!

Fun game! I'm a bit of a sucker for tower defense.

Thanks! I'm glad you enjoyed the game :D

Ahh, ok. Welp, once the main game update happens (should be soon, fingers crossed) instead of losing points when you fail a customer, you lose 30 seconds (the first half is 5 minutes). So, you'll basically only have to serve one customer right and fail the rest to get there quickly. There is also other quality of life changes for the first part that should improve the experience (and the tutorial will be updated accordingly).