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RPGPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #851 | 3.744 | 3.744 |
Overall | #1061 | 3.411 | 3.411 |
Creativity | #1260 | 3.419 | 3.419 |
Enjoyment | #1508 | 3.070 | 3.070 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice dictate possible actions for each hero per round.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I understand that this is only a 48 hour game jam but I really wanted more the game play was really enjoyable and the art was awesome I just wanted *more* overall a really great game I seriously enjoyed it!
cool visuals, The game was overall great, I think if you uploaded some screenshots you would get a lot more people to try this game out
I really like the idea here! It seems like this could even extend to a full 2d tactics style game! Alternatively, it might be interesting to have a way for heroes to enter each others' lanes, for more variety. Overall, fun game and execution!
Also the art style was really fun! :)
I like the visuals, but I felt like the dice movement and abilities were a bit limited. It might just be a wording thing, but the warrior's special saying that it attacks "adjacent tiles" made it seem like it was going to hit all the surrounding tiles instead of just the the tile below the tile in front of them.
Interesting ideas here, I'm generally not big into tactics games but I like the underlying thoughts going on here. Well put together :)
I really like this idea, the art style is pretty cool aswell, congrats on a great game! One thing i might consider improving on is not placing the characters as separated because i started and had to wait four turns until the enemies got close enough to me because i also didn't get dice with the move forward option.
Really creative, I liked the idea of rolling dice and assigning the moves. It's almost like drawing a hand in a game like slay the spire. The turn order of which die goes first was a little confusing; it would have perhaps been cool if the dice numbers were perhaps the order of moves...?
I also had the issue that I had move back all the time, but the enemies were nowhere close to be attackable! Maybe I missed something?
Overall a good concept with potential :)