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Dino Diceaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #891 | 3.350 | 3.350 |
Presentation | #1079 | 3.600 | 3.600 |
Overall | #1341 | 3.300 | 3.300 |
Creativity | #2509 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice head: the roll of the dice decides how the level is generated.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This dino cannot jump, and chains are inconsistient!
The jump is way too low and floaty, half the time I was raging because of it! Also, the chains were a huge frustration because they were solid in some levels and not in others! The art was pretty tho, I only wish the dino's hitbox extended to include the die.
Cool Idea, I myself thought about a game where the environment changed when you rolled but thought it was too complicated, you arrived in a cool solution!
really liked the fact that each time you died the platforms would be different and then you don't feel stuck at the same place
A bit buggy and barely fits the theme but still alright!
Heh- I thought that was pretty fun and I liked the way the dice developed the level as you were going along.
It’d be interesting if you would be able to influence the roll some how.
OMG your dino is so cute! Also really fun to play, love the design on the levels and how the rolling mechanics feel like a fresh way to restart a level after failing! Great job! :D
Pretty fun overall! There were some grid lines that appeared every now and then during jumps, but it wasn't very noticable. Great job!
nice tagline
Though it's not the most creative game, it's a so-so platformer. Wished it actually used the theme in a more creative way, didn't have falls where you couldn't see where you should land and also wished the platforming variables were better.
The presentation is great, and I love the mechanics, but I think a tutorial would have helped me a lot.