Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dino DiceasterView game page

Dino's got a dice stuck on his head - that's a bad thing
Submitted by Dotshell, justaaaron — 36 minutes, 58 seconds before the deadline
Add to collection

Play game

Dino Diceaster's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8913.3503.350
Presentation#10793.6003.600
Overall#13413.3003.300
Creativity#25092.9502.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice head: the roll of the dice decides how the level is generated.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

This dino cannot jump, and chains are inconsistient!

The jump is way too low and floaty, half the time I was raging because of it! Also, the chains were a huge frustration because they were solid in some levels and not in others! The art was pretty tho, I only wish the dino's hitbox extended to include the die.

Submitted

Cool Idea, I myself thought about a game where the environment changed when you rolled but thought it was too complicated, you arrived in a cool solution!

Submitted

really liked the fact that each time you died the platforms would be different and then you don't feel stuck at the same place 

Submitted

A bit buggy and barely fits the theme but still alright!

Submitted

Heh- I thought that was pretty fun and I liked the way the dice developed the level as you were going along.

It’d be interesting if you would be able to influence the roll some how.

Submitted

OMG your dino is so cute! Also really fun to play, love the design on the levels and how the rolling mechanics feel like a fresh way to restart a level after failing! Great job! :D 

Submitted

Pretty fun overall! There were some grid lines that appeared every now and then during jumps, but it wasn't very noticable. Great job!

Submitted

nice tagline 

Submitted

Though it's not the most creative game, it's a so-so platformer. Wished it actually used the theme in a more creative way, didn't have falls where you couldn't see where you should land and also wished the platforming variables were better.

Submitted

The presentation is great, and I love the mechanics, but I think a tutorial would have helped me a lot.