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Bowties8Glasses

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A member registered Mar 27, 2020 · View creator page →

Creator of

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got the gold end !

I am am Awesome! :D (cleared all the levels)

the ammount of brain power it took me to figure out the solution for L7 was so much that I fogor what I had to say about any others in specifc, outside of them being a fun brain teaser :>

the bird never got to find its owner :<

the ending was pretty funny 

I'm a good petsitter yay :>

your game got personality I think

ajustei a resolução da tela para 720p, não deve ter problema agora 

I see, if so then the problem is probably somewhere on your end, sorry 

I like when the dice falls in the hole, It's a cute animation, the dice face looks very ":("

I like throwing the cube and seeing the little knight go

new personal best

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oh gee that didn’t even realize that could confuse people

 it’s the b key on the keyboard, not the controller button, sorry, I should have made that clear more clear 

The fact repeated double dices stack is SO  GOOD.

Of all the twin-stick shooters I've seen in this jam, yours has the most balance between player control and luck

weird, walls aren't supposed to hurt you, there was probably an enemy sneaking behind it

thank you for the nice comment, there was a lot of cut corners and ruff code in the making of it, so it's nice to hear that the game at it's core design can still get your attention and investment in spite of it

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I have to agree with everyone else in here about the game's control and character design. I also had issues with the dice but instead of being frustrating, it’s that you can kill any challenge from the timer by just spamming the double jump, it’s quick enough that you can reliably refill your time even with the negative rolls

It’s definitely the type of game that makes me want to see more of your work

Campaign was very neat, it's impressive what you designed out of the few kinds of obstacles you created

Could not get very far in Endless :<

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Spent a good amount of time playing because I was just having fun, it’s a very nice and comfy game, I would try it irl if I had that many dices


edit: I forgot to say my highest score was 32 :>

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what foot?  all the characters in the game are blobs or circles :>

Jokes aside, thank you very much for taking your time to play my game and writing your critique. To answer some questionables; yeah, walls were meant to block your view, with the layout with the huge wide wall in particular being meant to be unfair, to give the player one area to dread getting (I guess the theme put me in a party game mentality). But if other areas with thinner walls are also causing a problem, then that’s definitely something I’ll consider if I ever expand upon this game

I’m pretty sure instakill issue is from enemies spawning, I did make a failsafe to have them not spawn too close to the player, but it was made when the only enemy type I had where the ones that run towards you and never went back to adjust it after creating other types, some can sometimes still be at close enough range to shoot you before you can even react

nice tagline 

Did over 50 waves. My favorite part of the re-roll mechanic is that not only you can use it to make things easier but harder too, I would re-roll hoping for more enemies and downgrades to see how little number of turrets I could survive with

It’s like when you want a low number in a board game so you can fall just the right spot

I felt the gimmick didn't really do much for the overall game experience, even events that help you or slow you down ever affected what I was doing. Enemies and health mind as well not be in this game

The part I had the most fun with was figuring out movement and the spinnable platforms, it was nice of you put a static slope at the start so the player could know they can jump higher from it