got the gold end !
Bowties8Glasses
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I have to agree with everyone else in here about the game's control and character design. I also had issues with the dice but instead of being frustrating, it’s that you can kill any challenge from the timer by just spamming the double jump, it’s quick enough that you can reliably refill your time even with the negative rolls
It’s definitely the type of game that makes me want to see more of your work
what foot? all the characters in the game are blobs or circles :>
Jokes aside, thank you very much for taking your time to play my game and writing your critique. To answer some questionables; yeah, walls were meant to block your view, with the layout with the huge wide wall in particular being meant to be unfair, to give the player one area to dread getting (I guess the theme put me in a party game mentality). But if other areas with thinner walls are also causing a problem, then that’s definitely something I’ll consider if I ever expand upon this game
I’m pretty sure instakill issue is from enemies spawning, I did make a failsafe to have them not spawn too close to the player, but it was made when the only enemy type I had where the ones that run towards you and never went back to adjust it after creating other types, some can sometimes still be at close enough range to shoot you before you can even react
Did over 50 waves. My favorite part of the re-roll mechanic is that not only you can use it to make things easier but harder too, I would re-roll hoping for more enemies and downgrades to see how little number of turrets I could survive with
It’s like when you want a low number in a board game so you can fall just the right spot
I felt the gimmick didn't really do much for the overall game experience, even events that help you or slow you down ever affected what I was doing. Enemies and health mind as well not be in this game
The part I had the most fun with was figuring out movement and the spinnable platforms, it was nice of you put a static slope at the start so the player could know they can jump higher from it