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A jam submission

Dice on the RollView game page

Submitted by GesChen — 1 hour, 6 minutes before the deadline
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Dice on the Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#29262.7392.739
Creativity#34192.6092.609
Overall#35032.4782.478
Enjoyment#40372.0872.087

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your job is to roll dice into the goal and around the map

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I really like the look of all the art in this game with the low poly texture. The leaf blower felt a bit weak initially and the sound from it was quite harsh as well. & the concept was good it just felt like you needed to focus on the puzzle side with the dice (the buttons) or just have like obstacles and a ton of dice you had to try and get to the finish line. But as I said before the models in this game are great; there is no chance I could ever make anything look that good. Good luck on your future game-making journey though :)

Not quite sure what this game is about, I hardly got past anything.

A few notes from the couple of minutes I played:

  • The leaf blower is very weak. It was hard to move dice
  • Do the dice change when I touch them/get blown? What's the deal
  • The movement is probably the biggest issue. It should have been independent of the player's facing, and the mouse should just dictate the facing/shooting angle.
  • All the trees got in the way of the camera. It was frustrating at times
Submitted

The dice are a bit strange. They seems to change size randomly. The blower isn't really that effective.

Submitted

As other have said the controls would be better if it was not dependent on the rotation of the player. Like in alien swarm for example. Otherwise, the look and feel of the game is great.

One more idea, the trees could become semitransparent if it would obscures the player from the camera. It would help quite a lot.

Submitted

The grapich is amazeing but the controlls are a little bit confuseing.

but owerall this is a pretty good game

Submitted

Nice work :) It has potential!

I think the tank controls should be switched to more camera-based controls

The character controller was frustrating to use, I found myself walking at odd angles and found it easier to walk sideways and push the cubes with my body collider.

(+1)

The movement is a little weird. Usually with WASD + mouse controls, W moves you up regardless of which way you're facing with the mouse. Having the keys move you relative to the player's forward direction took a bit to get used to