this is very original to me!
Love it. Art. Music. the view change. Interesting take on the theme <3
Criteria | Rank | Score* | Raw Score |
Presentation | #448 | 4.033 | 4.033 |
Overall | #594 | 3.644 | 3.644 |
Creativity | #905 | 3.567 | 3.567 |
Enjoyment | #907 | 3.333 | 3.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throw your dice head at enemies changing the world's rules every time you hit them
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Cool concept, tho I got a double wavy for the boss and that totally destroyed me. Great presentation by the way!
Super cute and fun game! The random effects were really interesting without being overly distracting, and the artwork was super refined and gorgeous.
This was a great and fun game! I could see this becoming a bigger game with a full release. Loved the visuals and music as well.
If I had to nitpick, I would say that some of the "rules" don't work as well with the style of gameplay. For example, getting faster shooting times means nothing, when you'll generally only use it once. Aside from that, I thought the game was great. Good job!
The presentation is incredible ! Love the art and the music ! The skelleton/dice is genius !
The gameplay concept is enjoyable and fun. The effects could have been more wacky and crazy.
When I reached the boss, I fell under the train and had to restart the game XD.
My game is here :
https://bidentworks.itch.io/the-fellowship-of-the-dice
Nice presentation, I liked the character designs and the music was a bop. I like the idea of the main mechanic, but perhaps it would've been well paired with a basic melee attack or something, so that the act of changing the level modifier was more of a player's risk/reward decision rather than just something that happens at a regular interval. Also a bit of a bummer that most of the effects didn't work on the boss fight - the instakill would've been handy!
Good work overall though!
I wasn't expecting the level change, but when it came it was super cool and I love the progression and effects, even if the swirly one was very hard on the bossfight. (Gave up after I died on the boss)
Really loved the art and music! Personally I would cut down on the swirly effects, but besides that I loved it!
Really fun game, the art and music are great too!
I love the concept of getting a different effect each time you use your weapon depending on the dice roll.
Really good job!
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