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Rolling Spells's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #154 | 4.050 | 4.050 |
Creativity | #169 | 4.082 | 4.082 |
Enjoyment | #186 | 3.890 | 3.890 |
Presentation | #302 | 4.178 | 4.178 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game about dice roll strategy & board game theme
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very impressive for 48 hours. The combat is interesting and presentation is very good. I felt like I couldn't really intuit where I would need to move to access which attacks without hovering over to check, so I'm glad that was added.
Fantastic polish, really liked the indicators and number of abilities you got implemented. Great job!
Awesome game! The concept is interesting and really well executed. The combat is, honestly, addictive. Only nitpick I have are quality of life stuff like progressing to the next level instead of going back to the menu. Other than that, this game was just perfect. Awesome job!
Great game! After going through the well-presented, non-overwhelming tutorial, I understood the game mechanics well enough to complete the first level... on the second try. I don't know why I was so focused on melee attacks, as the enemy knight could always attack me back. After that, I started using ranged attacks exclusively, and was able to beat every level on the first try. With some rebalancing of the attacks (I found myself using explosion and lightning strike almost exclusively, with the occasional heal, so maybe melee could be buffed a bit), this is a deep and interesting turn-based strategy game that excels at its goal and sets a strong atmosphere in each level. Well done!