Very cool concept, presentation is on top level, music is atmospheric, loved the battle system overall. I ended up using fire ball and lightning the most, maybe they are a little bit better than everything else and could use some limitations to them, but outside of that, feels very fun to play!
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Rolling Spells's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #154 | 4.050 | 4.050 |
Creativity | #169 | 4.082 | 4.082 |
Enjoyment | #186 | 3.890 | 3.890 |
Presentation | #302 | 4.178 | 4.178 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game about dice roll strategy & board game theme
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Apart from a few bugs, flawless presentation. The quality of UX design is stunning for a jam game with this many mechanics. Well done!
That was very cool and well done. I absolutely enjoyed every minute of it. The only thing I would have liked is some highlighting of the end button so I knew when I was over it or clicked it. The UI was well done though and the music really set the mood. Really amazing for 48 hours. 15/15
As others have mentioned, great job on this game! Really impressive level of tutorialization, grokkability, look and feel, music nd SFX... just everything is really nicely done.
This was seriously really cool! The dice mechanic is really fun and a solid core element of the gameplay by forcing you to rethink and recontextualize the DnD mechanics, and on top of that I really like the varied enemy types, the boss glyphs keeping you on the move and adding an extra risk/reward element, and the overall balance of the game which feels fair and allows for many different strategies. I'd definitely play several more hours of this (although I can already imagine the potential difficulty forcing you to sit with a pen and paper and think fifteen steps ahead if this was a full-length game). Fantastic work!
This is really awesome!
I love those enemies, rules, main game cycle!
I think you should bring easier control to movement for player. Like "Into the Breach": you can move your dice freely but only 4 times and then you can only cancel your movement and set a dice to previous state. Also, I've got a little trick to move dice to a next cell and keep the same face up (for example, right, up, left), I need to click 3 times on movement icon and 3 times to different cells to do that trick.
You can allow movement with keyboard or assign movement and action to different mouse buttons.
The game lacks of some effects but the gameplay stays very clear.
This is an excellent game for me. This is a solid beginning for something commercial.
Nice looking, and bring me to younger years, when I got to play games like this. I am glad you have time to implement the options for resolution, because on my screen I probably wouldn't have such experience.
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