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A jam submission

Chaos DragonView game page

Defeat the Chaos Dragon!
Submitted by Goferek5 — 10 minutes, 45 seconds before the deadline
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Chaos Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#24562.9412.941
Overall#36172.4312.431
Enjoyment#39922.1182.118
Creativity#42142.2352.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is a roguelite in which the player levels up by changing the dice they roll with.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Hey thanks for letting me know about the fix! as I said last time I really like the style of the game, and I enjoyed getting better at the game the more I played. In the beginning of the game it feels a bit unfair with how often your attacks miss, so maybe you could have it where it just deals reduced damage instead to make It a bit more rewarding. I do like how you can play as different characters, it makes the replay-ability much higher (I liked the mele guy the most). The only other things I would change is when you die you go straight back to level one which also is a bit disheartening, so maybe you could have some sort of currency that you collect during the game and those could be spent to revive the player at their current level (similar to some Zelda games), and maybe add in collision to the enemies so they can't just phase through walls (it makes it rather hard to hit them in some instances). I wasn't quite able to beat the dragon, but I got there a few times, and found it quite fun and enjoyable, so keep it up! This type of game us really expandable so you could add in more enemies and bosses etc. Thanks again!

I know what I am saying is nothing new but the game crashes as soon as you enter the portal. Besides that, the game feels very polished from what I could only see or do. An interesting thing that I saw on that one screen is you changed what weapon you used each time (I assume the dice element). I am sad that I cannot really rate too much out of this but let's hope this patch comes out soon. =(

Do not take it on yourself that this didn't work and it just broke, these things happen. Maybe some playtesting on a web browser before submitting would be a lesson to take out of this. Hope everything goes well. ^-^

(while you are making a patch you should also maybe change the movement tutorial to say attack for spacebar etc...    instead of move lol)

Developer(+1)

I originally wanted to do some playtesting, but there was another issue that stopped the game from working at all, I had to fix it, then there was no time to do anything else. (Life almost halved the time I had to work on the game, so it wasn't as easy as just doing that earlier). Basically the crash went unnoticed in the "oh $#!& there are only 12 minutes left and the game won't launch" panic. The dice element is actually in the DnD-esque attack and defense rolls that are present in the game (the box with the tutorial message is actually there to display analyses of these rolls). Later in the game you find upgrades that change the dice your do these rolls with. Also someone else already pointed out the "move" thing and I fixed it. 

Developer

The patch is now out!

Submitted(+1)

Looks promising, too bad for the bug.

Developer

The patch is out right now!

Submitted

The visuals are good and promising! I'll definitely try this after the patch.....

Developer(+1)

The patch is now out!

Submitted(+1)

It looks so pretty but, as some people said, it crashes :'(

Developer(+2)

There will be a patch ASAP

Developer(+1)

The patch has been released!

(+1)

Seems like it could be a cool concept, so I'll definitely try out the post-jam version once that comes out. While everyone is pointing out the obvious crash, I'll point out that the tutorial says 'press space to move' instead of 'press space to shoot'. 

Developer

Thanks, didn't see that one.

Submitted

When I get to the end of the first level, it crashes... :(

Developer

I know, I fixed it, there will be a patch when the voting ends and I can upload new builds again.

Developer

The patch has been released!

Submitted

I have some crashes but I suspect that Firefox is doing some weird s**t or something...

I like the art style and music, I would like a little sound when I get hit tho

Well done!

Developer

I know about the crashes, there is simply a nullreference exception in one place, and webgl is acting like a baby and crashes with every exception thrown. I fixed it already, but can't upload the patch until voting ends. I also though that hit SFX should be in the game and added it in the aforementioned patch. Also, what music are you talking about, I didn't make any???

Submitted

Sorry I meant SFX

Developer(+1)

The game should be working now!

Submitted

It's too bad about the crash because I really like the style of it! with those little slime enemies I enjoy how they have a little bit of variety to their movement so they don all just stack constantly! If you wouldn't mind replying to this comment whenever the bug gets fixed (I know it would have to be after the voting period) I would love to play a complete version!

Developer

The patch has been released!

Reminds me of arcade machines, cute but needs more instructions when starting for those who don't always check descriptions.

Developer

Which parts of the game do you find poorly explained? Also, where would you add more RNG (I know the levels need more of it.)?

Developer

You can now play the working version of the game!

Developer (1 edit) (+1)

The game seems to crash while loading the goblin enemies. I have no idea why this is happening, nor time to fix it until submissions end. Sorry for that. Will upload a patch ASAP. UPDATE: The patch is out right now!

Aww,  I think putting this really helps as at least people know, brave too bud! Nice job, like the old style could be a little more more random-ness.