i love the color shifting with a defined palette, it really helps make the aesthetic of the entire game consistent and feel good to play. i love the little cube face. a lot of love went into the presentation, as well as the controls. it was nice to be able to zoom around and experiment, and i definitely had a smile on my face after first loading it. a moment after i went "oh another platformer" and then discovered that it in no way controlled like one. great job! one criticism i have is that it could be tutorialized a little better, it took me quite a bit of experimenting to start to really understand how the objects interacted and why they did what they did. it was fun tho!
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EDCP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #87 | 2.907 | 3.250 |
Artistic | #104 | 2.907 | 3.250 |
Gameplay | #117 | 2.460 | 2.750 |
Overall | #127 | 2.579 | 2.883 |
Design | #136 | 2.385 | 2.667 |
Theme | #143 | 2.236 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
An interesting set of puzzles. It might be nice have something like a level system, so you could see how many levels you had completed and how many were left to go.
I like controlling how to cube moves and the music fits the game quite well. An issue I have with the game is that it is hard to track how the switch interacts with doors and I am still unable to finish the game due to this.
Solid puzzle, movement feels satisfying, learning curve ain’t steep.
The quick movement and the face of the... face were quite fun. An opinion though is that you cant look at the levels and say how would you solve them. There is no visual indication of how thngs interact, so you just have to power through it.
Great concept, I love the puzzle adventure style of the game! It was a little hard to relate how the electricity balls would open or close doors to be honest though.
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