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Battery Powered UFO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #90 | 2.832 | 3.167 |
Theme | #91 | 2.832 | 3.167 |
Gameplay | #98 | 2.683 | 3.000 |
Overall | #116 | 2.683 | 3.000 |
Technical | #118 | 2.683 | 3.000 |
Artistic | #148 | 2.385 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I loved the stealth elements! There are several forms of detection for the enemies, and this is what the player should consider for attacking them. It could use some different attack patterns for different enemies, but is off to a good start! Very fun game xD
Thanks for playing and for commenting. I would have liked to make different attack patterns, but I just ran out of time.
This is a fun and addictive game! And the fact that you made it so easy to retry made me keep coming back for more! lol Innovative mechanics and compelling sound effects! Nicely done! 💛
Thanks for the compliment.
Wow, pretty good, I just wish I didn't die so fast
Thanks for playing. Well, it is a very content poor game, so I didn't want people to play the same thing for too long.
Of course graphics could be improved (I am talking about they being more coherent, not made by a better artist), but tha variety in enemies was quite intresting. An opinion is that you could also have a health bar, so you dont die of just one bullet. Good Job!
Thanks for playing. I left out the health bar on purpose but I see why it might be better to have one.
Cool idea for bullet heck game. Movement is responsive and energy meter forces player to be more aggressive. It bothered me a little that some visuals had different art style than others. Well done.
Actually the meter allows both. Going fast drains the power faster and makes you more likely to be detected. The visuals were a last minute addition when I noticed I was running out of time. Thanks for reviewing.
i liked the audio, but exploding needs more explanation, why i die? what can i do to evade this problem? A retry button would be great also, but i liked your use of the theme.
Should have thought of that. Thanks for the review. Also you can simply press a button at the end screen to retry.
Super cute visuals and pleasant audio. I like how the different enemy types work together to make it increasingly difficult to close in on them, and I feel like I have just enough time to maneuver if I'm smart about it.
It would be neat if the triple-type enemies were presented as a sort of mini-boss so you had to kill them to progress. I didn't play for very long but it seems like avoiding them works better atm.
Thanks for playing. I probably should have made it into a mid boss with a larger boss down the line.