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Les Moires's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #3 | 4.667 | 4.667 |
Overall | #4 | 3.925 | 3.925 |
Design | #6 | 3.958 | 3.958 |
Technical | #6 | 3.938 | 3.938 |
Theme | #16 | 3.604 | 3.604 |
Gameplay | #33 | 3.458 | 3.458 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- One of my favourite games of the jam so far, absolutely loved it! The minimalist story, the vibes, the character design, the music, absolute bop.
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Comments
Great game! Was fun and satisfying to clean up the levels and rid myself of those pesky memories. Nice polish, art, gameplay, and music!
Thank you. I really apreciate your kind words and I'm happy you enjoyed the game.
I'm impressed with the amount of polish you managed to do in such a short time in visuals and game feel.
Thank you! I think we managed to get the scope just right to have time to polish. Glad you appreciate it.
This doesn't seems to have so much variety, but everything seems really well made. The music and art in this game really blend in well.
I always miss the credits and I don't know about the assets in this game.
Thank you for taking the time to play the game. We made all art, music and coding ourselves.
Just so beautiful in art, design, music, and atmosphere. This is the whole package and it punches well above its weight for a Jam. Truly a magnificent achievement. I loved playing this game and even though it's a little easy, I can see myself playing this again and again. Goo removal and instinctively satisfying and the characters were just so well done. What a fantastic game! Stunning. I can't say enough good things about this game.
Thank you so very much. I am happy you liked our game so much it really warms my heart.
I loved the cleaning effect. I was wondering how it was done, shader, tileset, or normal object?
I know that the Norns/Moiras are mythological but I got some sandman vibes from them.
Thanks, yeah it was not obvious how to solve it, I tried a few different things but ended up using a dedicated layer of autotiles/terrain. On colliding with the water, I will remove the tile and reconnect the surrounding tiles to get that connected effect, not sure how optimal that is but it worked for our scale. The Godot 4 tile editor is really nice, the use of layers alone is a game changer.
Thanks for playing our game!
If "Zelda: Link to the Past" and "PowerWash Simulator" had a child it would be this game. Nicely done, I really enjoyed.
Thank you! Now that's a game idea: Link works as a power washer to pay off all those pots he broke.
A very pretty game, both the content and the general presentation (icon, logo, etc)! Certainly did not feel like a rough jam game. The application of the theme/story is also nice.
The core gameplay is okay (cleaning an area is always satisfying!), but did not really interest me. Maybe it was the repetitiveness (and I wanted extra twists or ideas earlier on). Maybe the beautiful art gave me unreasonably high expectations.
Nevertheless, well done!
Thank you. I'm happy to hear the presentation resonated with you. Feedback is always welcome so we will take this to heart. Thanks again for taking the time to play and write this :)
From the opening to the ending, I was impressed by how carefully and interestingly everything was created.
There were many pleasant surprises and I enjoyed playing to the end.
Awesome!
Thank you for playing and finishing the game. I'm really happy with how it all turned out and I'm glad you enjoyed it.
Really nice looking game.
Thank you so much <3
The game is wonderful! The art is very beauty and the mechanics is very responsible!
Congrats! I really enjoyed it!
Thank you! I'm really happy you liked it :)
I'll just echo everyone else's ravings in the comments, what a submission! Blown away :D
Haha awsome to hear! we're humbled by all the praise. Thank you so much!
This might be my favourite submission I've played.
Thank you so much! I'm really happy you liked it :)