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Growth Gardener's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #34 | 3.815 | 3.815 |
Sfx / Music | #85 | 2.926 | 2.926 |
Design | #95 | 3.148 | 3.148 |
Overall | #96 | 2.970 | 2.970 |
Innovation | #130 | 2.481 | 2.481 |
Gameplay | #130 | 2.481 | 2.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really difficult to play cuz the mouse kept going offscreen but still really cool, liked it ^^
424 seconds! Fun graphics! Very specific style and well done as well! The music felt very very appropriate and made me feel very zen while tending to the plants! I also really appreciated the little particle stuff that would radiate off of a plant once it was fully grown! I thought it was super cute! Nice game! Well done (:
Thanks, I'm happy you liked it! Nice that you played the full game!
Nice setting and aesthetic, the growth is satisfying to watch and well realized.
I liked the grow animation (btw how did you do it? shapekeys?) also liked that there is a view outside the greenhouse.
I made the assets in blender and animated there! Not by rigging, only moving vertices!
Great low poly graphics! I kept trying to water the dry looking red plant haha
Really cool! I like the graphics and the background music!
A really good and relaxing game. The only suggestion I would like to give you is to turn the sensitivity of the mouse down a little.
Here's My Gameplay! 31:10!
Thanks! Fun to see someone else playing it! I clearly see the mouse sensetivity issue, I'm so used to hight sensitivity so I just missed to tune it!
I actually thought the sensitivity was fine! My main problem was the mouse not being captured by the game haha
There's a great mood in this game. Also liked the little labyrint of plants. Same critique about the mouse capture though.
Great gameplay!
Make sure your mouse capture is in your _input func!
Very cool models! The music makes a great atmosphere!
Thanks, I'm happy you liked the models!
I had hard time due to the high mouse sensitivity, but I loved the aesthetic.
I see, I'll make the sensitivity tunable for a post-jam version!
This game looks very nice for a 3D game. I like the low-poly aesthetic and the chill sounds. I think the camera sensitivity was a bit too high, though.
Thanks! Low poly is quite effective for games with short deadline!
Wonderful !