Nice tower defence game, found it pretty cool and balanced ^^
Play Protect the Magic Tree
Protect the Magic Tree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #44 | 3.455 | 3.455 |
Sfx / Music | #59 | 3.242 | 3.242 |
Overall | #85 | 3.055 | 3.055 |
Design | #86 | 3.242 | 3.242 |
Theme | #107 | 2.848 | 2.848 |
Innovation | #129 | 2.485 | 2.485 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice work, enjoyed this game a lot. I think I used the mint plant the most, that was really effective! Overall a good retro vibe!
A nice game, I enjoyed playing! Kudos on making all your own assets for your first jam! If I had any suggestions for improvements, I'd say it was a little hard to understand the effects of some of the plants – it seemed like some hurt some enemies more than others, but I wasn't quite sure of the rules. I also ran out of seeds once or twice. I know some TD games let you 'sell' old things you put down to get back some amount of currency.
Good job!
Thank you! I didn't spend the time really making those tweaks so that it was clearer to the player. Enemies do have varying health, and defenses do specific amounts of damage, but its not refined enough to be clear. If i were to continue working on this after the jam, i would make pretty noticable changes in that regards.
Awesome game! It was fun playing it, and the music and sfx were great too.
Thanks! It definitely can be improved and I've jotted down some ideas already on how to improve it after the jam ends if I'm still in the mindset of working on it. And yeah, I used Path2D and Follows for enemies. My last project used paths all over the place so I felt pretty comfortable using them with my enemies.
A nice tower defense, I find it too easy maybe, although the paths the bugs will follow are difficult to predict and difficults the management. Loved the music like a lot. Good job!
Thanks. It didn't get a lot of love in terms of design. There were plans to focus on balancing out damage output of the plants, life of each enemy and the amount of damage each plant do to it. I wanted to make it so damage wasn't so uniform across enemies and make it so that certain plants did full damage to a specific enemy and the other enemies would receive a specific percentage of the damage from the same plant.
If I were to come back to this project, it would like make those changes, add in new enemies and plants, and try to see if i can make the levels more procedurally generated. I think I still have a lot to learn before I come back and do that.
What a fun tower defense! I like the music too much XD.
Contrats!
I am such a sucker for a tower defense game! And this really hit the spot for me. The fact that you managed to pull that off was so great!The sounds you used for the music felt very nostalgic and really tied in well with the artwork. I like that each level had several waves when I originally thought we wave was a different level. That was cool and I like the concept of needing to protect the tree! Congrats on such a great game! I had a lot of fun playing it!
Really cute theming for a tower defense game! I like growing a garden while I fight off bugs :)
Very cool art style and music. Reminds me of old Zelda games. Would have been nice to have some hit effect when the bugs or the tree got damages.
Nicely implemented tower defense mechanics, and nostalgic retro music.
Freaking bugs! Bugs everywhere!
Good job! How many levels have you made? I stopped playing after4 I think, but it was pretty cool!
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