Play Digital Experience
Breathe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #64 | 3.256 | 3.467 |
Design | #67 | 3.382 | 3.600 |
Innovation | #76 | 3.006 | 3.200 |
Sfx / Music | #77 | 3.006 | 3.200 |
Overall | #98 | 2.931 | 3.120 |
Theme | #156 | 2.004 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very neat game! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
Thank you so much!!! I saw your tweet. Your video is the first one to include my first game ever!! Thanks a lot. It means a lot to me.
Great game! Your thumbnail really caught my attention with how pretty those glowing particles looked. The game did not disappoint! Even more so I was surprised that they came from the enemies! I loved the concept and I loved the artwork so so much. The gameplay and controls and movement all felt very smooth and satisfying. Would love to see this expanded on even more post-jam! Great job!
Thank you so much for your detailed feedback. I am planning to expand the game after the jam ends, with all the feedback I have received. I want to go all the way and see how a large game comes together and is published.
Good game. Cool graphics. The killzone is larger than it appear to be, since it’s possible to be shot even if you are outside it.
I had planned on having two search cones. One for nearby interactions and another for long distance. Couldn't complete the system, hence the current version.
Very impressive visuals, well done! I don't understand where's the growth tho :P
Yeah, it became very vague due to my implementation. I had planned on making the "growth" in Oxygen Levels, which decline due to Covid in the patient. The skills were supposed to have cooldown timers depending on the level of Oxygen levels. Didn't get enough time to implement that system.
Man, the animations is next level! It gives very great atmospheric mood. The particles are cool. Nice job, bro!
Yes, most of the time went into making and remaking the sprites in Asepsrite. Downloaded free references from Itch.io.
Thank you for the comment.
nice visuals and kind of satisfying !!!
I would be more interested to know what exactly do you feel made the game satisfying. That was the aim I was hoping for when I worked on making the game. Make one level and make it satisfying. And thanks to your comment, I think I have succeeded in it :D
Very nice visual effects and animations. The robots started shooting me before I was even in their scanning range though.
Why didn't you upload the HTML-version to be playable in the browser?
As this is my first upload to itch.io, I couldn't find how to make the HTML version playable on the site itself, in the limited time I had.
Yes, I had kept the raycast2D longer than the actual spotlight sprite. My bad.
Thank you for your overall comments.
The screenshots look good. But because it's a .app file i can't play it on my Mac
Thank you for downloading the Mac version. I couldn't find any tutorial for reporting to Mac, hence I just did it like Windows and I couldn't understand why it doesn't run on Mac. Do you know how can I make proper export to be playable on Mac?
I saw your game. It seems I exported an .app file as you said and you have .dmg file, which is required to run the game. I will have to look around how to export .dmg files.
Interesting idea, good implementation. Controls, particles and mechanics were smooth. Well Done!
Thank you. I mostly focussed on gameplay and forgot to implement the theme. Lol. But learning to make the basics smooth was fun. Most of my time was spent finding a good system for the state machine.
Beautiful assets and effects.
Thank you, nodeg. I downloaded some free assets from itch.io and modified them on Aseprite to make themed for my visual style.
I like the mechanics! Good job!
Thank you, Esqueletor96. I tried making a less combat-oriented mechanism but ended up with this.
I enjoyed it. There is something in this mechanic of the game.
Have you tried my Gonsai?
Thank you acvarium. I wanted to try a more evade based non combat mechanic. Staarted with stealth ideas but found it difficult to implement in current scope hence switched to this.
Planning on playing your zen game soon. :D
Yeah, the particles effects look really nice, especially the bullet trails. The character designs were also good, especially the enemies
Thanks Liku404. The particles came out real good after I followed the advice from this video:
Nice effects bro, I loved the way you used your particles!
Thank you Triunvirato. I wanted to show the particles as something tangible that is being breathed in or out. Tried some variations and settled with the current iteration.