Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Basil TycoonView game page

Trim your basil. Find the best strategy for harvesting.
Submitted by wetbadger — 22 hours, 56 minutes before the deadline
Add to collection

Play game

Basil Tycoon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#243.9473.947
Innovation#533.2633.263
Overall#773.1263.126
Design#903.2113.211
Sfx / Music#1002.7372.737
Gameplay#1312.4742.474

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool Game! It can be a very potential full game in future!

Submitted(+1)

Simple relaxing game. Could use some effect when the basil goes into the basket. Well done.

Submitted(+1)

Really cool to turn the concept into a real tree, nice ^^

Submitted(+1)

This was interesting. Quite meditative actually - the idea of harvesting basil was quite relaxing! I wonder could a future version have the cuts actually happen exactly where you click. Lots of potential for gameplay relating to pests or weeds too! Good luck for the jam!

Submitted(+1)

This was interesting. Quite meditative actually - the idea of harvesting basil was quite relaxing! I wonder could a future version have the cuts actually happen exactly where you click. Lots of potential for weed-related gameplay too! Good luck for the jam!

Submitted(+1)

It was so fun to toss the leaves around! and it does grow like basil actually does which I liked.

Submitted(+1)

The game is quite fun once you learn how to move the leaves around but the first seconds are quite frustrating. Also, are the high scores online ?

Developer

Yes the high scores are online. Due to a glitch, you have to get higher than the lowest score to get on the leader board.

Submitted(+1)

Neat game an wonderful use of treess! Your programming was great! I almost see this as a great way to make some very cool geometric art! I felt incentivized in a way to try and make something really beautiful with the basil! I would play again and again even just for that! eading the other comments I know you said the throwing mechanic isn't exactly what you wanted, but if it's any consolation I thought that the physics of it felt so whimsical and was a really fun element to interact with as well! Overlal great job! I really enjoyed myself both as playing the game and in wyas I didn't even expect as well! 

Submitted(+2)

It's not very clear how you can interact with the cut leaves. My leaves were jumping all around :D

Developer(+1)

I tried to implement a "throwing with the mouse" mechanic last minute, but it doesn't work very well :(

Submitted(+1)

Something indicating that you can cut the branches by clicking them would help. Was halfway in before I realised that. However after that, being able to flood the screen with leaves with physics was absolutely hilarious. Good work