Play game
Mini Massive Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #10 | 3.533 | 3.533 |
Design | #18 | 3.533 | 3.533 |
Overall | #30 | 2.933 | 2.933 |
Interpretation of the Theme | #66 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
You've managed to pack quite a lot into a well fleshed out game, especially for a game jam. Fun gameplay, nice visuals and animations, really good music and sounds. Great stuff all around.
Thank you for this entry into the jam!
I really like the visuals of this game and overall everything has a good level of polish for the time of the jam. I don't think it fits very well within the theme but I did enjoy playing it a lot.
I liked this a lot! 3d models are great to see, and the mechanics all seemed to work (though I did catch one frog threatening to do 6-5 damage one time). I would have preferred a bit more of a challenge, as I breezed through the game without having to fear or strategize much. Really well done!
I didnt expect to see any jrpg this jam lmao, great work. But I may have missed why size matters? Please do tell me, I am interested! The game dragged me in and I had to finish it.
Very detailed, especially for a jam game 🔥 I do like the creepy Pokemon vibes
I like it! An engaging turn-based game with unique looking 3d models and semi-unique feeling characters.
- The turn-based combat is enjoyable. The way the camera focuses the attacker and the target is well done.
- The enemies are cute. I like the premise for the story.
- Overall the art is nice, only complaint is that the 3d models kind of stick out from the 2d background. Maybe some drop-shadows would help ground them in the scene?
- The UI/UX confused me at times. I wasn't sure how to equip items on characters, and when I did, I didn't know who I'd given the item to. Some audio and visual feedback would've been nice for this.
- The music is very pleasant, but sometimes it didn't exactly match the vibe of the combat.
Overall well done! I'm impressed by the complexity you've achieved in such a short time!