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A jam submission

Mini Massive MonstersView game page

Turn based monster battler
Submitted by Dani_Swordfish — 3 minutes, 38 seconds before the deadline
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Mini Massive Monsters's itch.io page

Results

CriteriaRankScore*Raw Score
Game Mechanics#103.5333.533
Design#183.5333.533
Overall#302.9332.933
Interpretation of the Theme#661.7331.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

You've managed to pack quite a lot into a well fleshed out game, especially for a game jam. Fun gameplay, nice visuals and animations, really good music and sounds. Great stuff all around.

Host(+1)

Thank you for this entry into the jam!

Submitted(+1)

I really like the visuals of this game and overall everything has a good level of polish for the time of the jam. I don't think  it fits very well within the theme but I did enjoy playing it a lot.

Submitted(+1)
I liked the gameplay and level design, but I didn't find the theme jam
Submitted(+1)

I liked this a lot! 3d models are great to see, and the mechanics all seemed to work (though I did catch one frog threatening to do 6-5 damage one time). I would have preferred a bit more of a challenge, as I breezed through the game without having to fear or strategize much. Really well done!

Submitted(+1)

I didnt expect to see any jrpg this jam lmao, great work. But I may have missed why size matters? Please do tell me, I am interested! The game dragged me in and I had to finish it.

Submitted(+2)

Very detailed, especially for a jam game 🔥 I do like the creepy Pokemon vibes

Submitted (2 edits) (+3)

I like it! An engaging turn-based game with unique looking 3d models and semi-unique feeling characters.

- The turn-based combat is enjoyable. The way the camera focuses the attacker and the target is well done. 

- The enemies are cute. I like the premise for the story.

- Overall the art is nice, only complaint is that the 3d models kind of stick out from the 2d background. Maybe some drop-shadows would help ground them in the scene?

- The UI/UX confused me at times. I wasn't sure how to equip items on characters, and when I did, I didn't know who I'd given the item to. Some audio and visual feedback would've been nice for this. 

- The music is very pleasant, but sometimes it didn't exactly match the vibe of the combat.

Overall well done! I'm impressed by the complexity you've achieved in such a short time!