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THE HALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #13 | 3.417 | 3.417 |
Controls | #15 | 3.417 | 3.417 |
Graphics | #16 | 3.333 | 3.333 |
Overall | #17 | 3.111 | 3.111 |
Audio | #18 | 2.917 | 2.917 |
Theme | #19 | 2.833 | 2.833 |
Fun | #21 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Game Description
a psx horror game about discovering your true inner self
Participation Level
1
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Comments
Hey justa, well done on this game! You clearly put in the effort and I'd be hella proud of this!
This one reminded me of the black lodge/waiting room from twin peaks. I really liked the idea, but I felt like it lacked development.
This reminds me a lot of Silent Hill P.T.
Nice idea, it was interesting to follow but I feel like the first days could have been better. I was often wondering if it was just a loop and if something was actually going to happen. I realize that's probably what you were going for but just a small indication that I'm not stuck would be nice.
Nice idea and good execution, good job
my inner artkid loved this experience. Some sort of a 'memento' , dejavu, fever dream. Just give us more to chew on. I like the feel of the controls. This is my 3rd jam, this was inspiring/provides focus . ...salute
I've talked to you in voice chat when I played, but let me reiterate: I really enjoy your style and you have a lot of potential! I've seen how far you've come since the first platformer game you made, with the character being an orb with legs. I can tell you put a lot of heart into crafting the story for this game. Unfortunately, it's not very scary, and it seems to lack somewhat in substance (I'd like to learn more about the character, the world, and the building they're exploring). Well done on submitting your first jam game!
The character moves too slowly, and the game's not really scary, rather boring.
But after the "Day 5" it started to get interesteing at least.
If you want to achieve proper psx style, then dont just use doom style decorations and low resolution. Also use affine texturing and low quality textures (128x128)
And the table's texture it strechy. ( I wont blame you if you dont know modeling )
Overall it's a solid effort. I wish there was more though, the ending feels rushed.
I might sound like an a-hole but I just wanted to adress everything that's wrong with your game,
so you can improve.
thank you for the feedback, i will know better my second jam then!
Good to hear that!
Keep on makin' games!