Took me a second to realize what was going on and how to control it, haha! After that it turned into a lot of fun. Graphics are joyful (I expecially love the Trapper Keeper -esque vibe of the menus), the sound is nice and cohesive. Would have been a nice welcome to have menu music as well, but I know how time constraints can be! Nice work!
Play game
It's Still Me's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 3.786 | 3.786 |
Controls | #6 | 3.857 | 3.857 |
Originality | #12 | 3.643 | 3.643 |
Overall | #19 | 3.345 | 3.345 |
Audio | #29 | 3.000 | 3.000 |
Graphics | #33 | 3.143 | 3.143 |
Fun | #35 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2-beta1
Game Description
You face an opponent with unique weapons, timing, and position. Watch carefully how it moves and take advantage of this in combination with your own skills. Defeat it and you are rewarded with ... it's "body and weapons" that you use for defeating the other bosses. After all, every end is a new beginning.
Discord Username
Ambiroa #3260, asheraryam#3800, jonscores #5872, K3achas #1119, MarsEvader #3224, vortexofdeduction #2468
Participation Level
Some of us participated before. For Vortex aka cmd16, this is my 2nd Godot Wild Jam. This is the 3rd time for asheraryam.
Comments
Really enjoyed the art of this game. Your menus were really well put together too. I guess I was playing the bugged version your talking about in comment below cause I was only switching back and forth from the blow-fish to the robot looking guy. Never got another level or character.
Great game over all though. Thanks!
Thanks for playing! As I mentioned in that other comment, if you want to play the other character/levels before the bugfix is in, you can open up the opponent selection screen by pressing semicolon. The bug is just that that screen doesn't show up when it's supposed to, so by manually pulling up the menu and going through that, you should be able to experience the rest of the game as intended. And we'll be sure to let people know when the bugfix is up.
Cool stuff, i like the alternating between your selected character and the one you defeat, i also like the 2 abilities per character mechanic, controls are responsive, the music is nice and chill, and the vector art looks pretty good plus you themed your menu UI to match :) The only slightly negative thing i'd have to say is the green backdrop level might look a bit too busy which can make the action a bit harder to read, you could fade it a bit more since your characters are pretty colorful this should fix it.
Other than that it feels pretty solid overall.
Good job to the team, cheers !
Love the art style!
Also the controls are pleasant to use. Though I think it would've been nice to show them for a few seconds after pressing Play for the first time. Took me a while to realize RMB was another attack move :)
When do I get to change the opponent? It seemed kind of random to me if after defeat the change opponent screen showed up or if the controls swapped to the opponent.
Would love to see this as a multiplayer game ;)
Nice job!
Hiii thank you for playing our game! <3
Good point on that RMB for second attack and offering the player some sort of visual cue for the controls when they choose to not check out Settings beforehand, thanks!
The opponent screen trigger was fully working as intended, until we broke it at the last minute while refining and bugfixing, so that was an Eeek!! moment. We are currently bugfixing this.
A multiplayer game you say ... hmmm =D
Cheers!
Thanks for your comment! As agxgames pointed out, in this version (version 9 for Windows and Linux, version 8 for Mac) there is a bit of a bug with when the opponent screen shows up. It should appear only when the player defeats the opponent (the opponent runs out of health), but that's not what happens in version 9 (or 8 for Mac). One of our teammates is currently working on the fix. If you find the version number is different, the rest of this comment may be out of date. What we seemed to determine in our tests is that the screen shows up when the player is defeated (loses all their health) and occasionally at other times (perhaps when the player and opponent health are both low)? Thankfully, there are a few workarounds because of keys I put in for debugging. Pressing semicolon will open or close the opponent selection screen, from which you can proceed as normal (player health won't reset upon choosing an opponent, so if you were at half health before, you will start the next fight at half health; player health is reset by something other than the thing that opens the screen). There are also 3 keys to directly transition to each opponent (with the caveat that you can't select an opponent that is the same as who you (the player) are), but I'll leave those as an easter egg unless you really want to know :P
Stun locking the fishy with lazers and watch it squirm.
Battlebot best race.
Nerf the carrots tho.
(great fun with this! How did you code the change of one creature to the other? Thanks!)
Leave a comment
Log in with itch.io to leave a comment.