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A jam submission

Arcane ChaserView game page

Books Magic Spells Skeletons Fireballs
Submitted by PixelMetalWolf — 4 hours, 17 minutes before the deadline
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Arcane Chaser's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#63.9333.933
Audio#103.4673.467
Theme#113.7333.733
Fun#113.3333.333
Overall#153.3673.367
Originality#163.1333.133
Controls#192.6002.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2.2 stable

Wildcards Used
Tamer

Game Description
a mage, magic book shenanigans, angry skeletons with swords XD

Source
No

Discord Username
N/A

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Comments

Submitted(+1)

Wow, that game is really hard to beat. I did not manage to come to the other levels, which I see in the screenshots. But I like the atmosphere and the spell/summon mechanic. The graphics are also super cool. One thing I would change is the difficulty level at the start. Because the first two books are already really hard to kill. Or is it just me? :o

Overall a very good dungeon crawler!

Developer(+1)

Well like i said, didn't mean to make it quite as hard, so don't worry it's not you, the game is just not well balanced :p

Glad you liked the atmosphere, mechanics and visuals though ^^

I should have given at least 1 mana or 2 from the get go to allow players to summon maybe a fire book of their own and maybe have a few more chests lying around levels.

Thanks for giving my game a shot and taking the time to give some feedback :)

Submitted(+1)

The visuals and sounds go very well together :)

Fireballs are OP; all you have to do is line up with an enemy and spam shoot :D
You could the enemies chase the player when they're hit

Besides that, a very good game!

Developer

Thanks glad that you like it ^^ wanted to go as NES authentic as i could both for visuals and music.

Yep fireballs are indeed op i should have capped the firerate to compensate and prevent spam, i would have liked to have ennemies react to being shot, but i'm still a bit of a noob so i had no idea on how i could have them get the location of the projectile's origin without it being in the range of their spotting area :/

Submitted(+1)

The game was indeed hard. I wasn’t really bothered by the movement, however I felt lost sometime. I would have liked a path or sign to indicate differents locations.

Great game that could be way better with some small polish !

Developer

Yeah like i said wanted it to be easier but couldn't manage a proper balance ^^' and i agree that i could have added better ways to not get lost in the levels, cause they are indeed a bit confusing, glad you weren't bothered by the movement though ! Still i think most people are right when saying having 8 way movement wouldn't have hurt :p

hope you still enjoyed despite the flaws, thanks for trying it out and leaving feedback :)

Submitted(+2)

Pretty nice little dungeon slasher here. Really enjoyed the art and the overall concept. The big minuses for me were controls (no diagonal movement, and this game begs for gamepad support with analog sticks) and difficulty level. Otherwise, great entry!

Developer

Thanks dude ! It has quite a lot of flaws but i'm happy to see you like it anyway ^^ from all the feedback now i really regert going only 4way for the movement , but hey i guess i'll know better for next time at least.

Submitted (1 edit) (+1)

Nice to see you pushing out more games! I looove the cover art and character design on this one sooo much. Nice music and art! I had lots of fun clearing the game. It is super tough in the beginning, but it was cool to learn the system, dash through the level, pick up powerups and kite enemies into bibliotecary death traps.

Very good game!

Developer

Thanks Bobbi nice of you to stop by :D 

Welp i try to jam and put out a new game whenever i can, hopefully i can do this more often.

Thank you, glad you like the art and character ^^ ,  always a bit nervous cause i'm not sure what people would think of my art, but i felt like my 2 first games that had a cover with no visible character felt a bit barren, so i tried putting characters on my 3rd one and since people seem to like them i made one for this one as well :)

Music wise i wanted to see if i had enough understanding of LMMS to use it in a jam setting and since it has a cool sounding NES  sounding vst in its default stuff i tried to go for some NES stuff, so glad that you like it as well.

Like i said the difficulty is a bit unintentionnal, i tried to have a no mana start to prevent people from just spamming minions from the get go, but didn't really find a good balance, funny thing is that the ennemies in the jam realase are a bit nerfed compared to some previous tests i did during developement, the skeletons used to be a lot foaster for example XD

Cool that you had some fun despite all the flaws still ! And "bibliotecary death traps" is a way more awesome description for the summoned books than they actually are haha XD

Submitted(+1)

It was a really good game, I like the art style and the music. The only problem I see with this game is the lack of 8 directional movement. I think it would've been better if summoned minions started following you instead of patroling the area they spawned on. Also, there is no penalty for not killing enemies, and you can just ignore them and run to the exit.

 I found a bug in which an enemy book became unkillable and started missing every single shot after I had one of my skeletons beat him.

Overall, it was pretty hard, but I really enjoyed it.

Developer

Yeah i admit that limiting movement to a 4 way wasn't the brightest idea looking back, guess i'll do things differently next time, this is my first try for a topdown game though :p

Yep this sounds like a good idea, not that experienced with ai stuff yet so i kept things simple for the jam, but i definitively like the idea of them following.

Thanks for pointing that bug out, i didn't run into this while playtesting so i'll look into that and see what's wrong, skeletons are undead ennemies sure, but they're not supposed to be immortal XD.

Anyway, thanks for trying my game out and taking time to comment, i'm happy to see you liked it :)

Submitted(+1)

Oh boy, this game is tough. Enemies are both cruel and relentless and every encounter is a tense struggle. You start off with 0 mana at every stage, so you have to try to defeat enemies with your basic attack, which is possible if you get them stuck on a corner, or run past them to find a chest with some mana inside. Once you get the means to use the summon spell, then it gets easier. But you can still get annihilated in seconds by a single enemy. Controls are a little weird (QSD? why are they not on a row?).

Challenging but fun game, great music and art, I'm impressed!

Developer

Yeah i didn't intended the game to be quite as tough as it ended up being , so sorry about that :( the zero mana thing i did to prevent being able to spam 4 summons from the get go but i think i should have probably gone for a middle ground like start with at least 1.

The thing with the controls is that i made them in a row, but then after it was published and the deadline was done, i realised that yup that's gonna be an issue because theyre in a row... for people that aren't in qwerty... (facepalms) so my bad on that ^^'

Glad you liked the art and music though, i wanted to try some more NES style stuff for this jam :)

Thanks for playing my game and taking the time to comment !

Hopefully you didn't have too bad an experience with the controls and unintended difficulty.

very phone liked it a lot had a fun time

Developer

Thanks glad you liked the game, didn't really thought out of gameplay on phone for the jam build but nice to see you think it could be suited ^^