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Unfamiliar Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #37 | 3.467 | 3.846 |
Audio | #44 | 2.982 | 3.308 |
Overall | #52 | 2.922 | 3.242 |
Originality | #53 | 3.051 | 3.385 |
Accessibility | #53 | 2.565 | 2.846 |
Controls | #54 | 2.774 | 3.077 |
Graphics | #54 | 2.982 | 3.308 |
Fun | #56 | 2.635 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.2.3.stable
Wildcards Used
N/A
Game Description
A short slow-paced atmospheric story game where you need to fix your spaceship on a strange place.
Source
unsure
Discord Username
PatrickRNG#7187
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Comments
Very challenging, excellent mood :)
Would be nice to have more info about the controls and maybe a hint about the berries. Didnt know about them until the 3rd game
Love the atmosphere that the music brings to the game!
However, I found the movement to be too slow for my taste, particularly with the way that the enemies spawn their attacks right under the character, I couldn't help but accept that enemies dealing damage was unavoidable.
I got three parts. Eventually a bad guy followed me right to my ship and killed me while I was inside getting oxygen.
I like the music and atmosphere, and the enemy attack effects are cool!
I did find this game to be hard in a way that did not make me want to try again. I found the baddies were very difficult and tiresome to try to kill so I just ran away from them. Also, I felt I didn’t have enough oxygen to search for parts, never mind fight bad guys. Even once I knew where the parts were, I barely had enough O2 to run straight there and back.
Maybe if you added more of a stealth element so you could sneak past the bad guys?
Awesome job for your first game. I think it just needs a bit of polish ways to deal with oxygen and bad guys.
Thanks for your feedback and ideas! It definitely needs more polish, it was a hard task to balance the difficult, O2, and stuff like that. Thanks again! Maybe I can try to fix these for the final game version later on.
A bit too difficult for my tastes, but I can respect your choice to make it harder given the atmosphere you're trying to create. Would be more accessible if the difficulty was more customizable. I really like the artwork: it shows "explorer in a vast, unfamiliar, hostile world" so well. I also wish the character moved faster, even if you have to adjust other things (e.g., speed of oxygen loss) to compensate.
The text was tiny!!! I think it's because you used the default font for Godot, which is tiny, barely readable text. No idea why Godot thinks that's an acceptable default.
Thanks for your feedback! Yea I agree, most of the people are commenting about the difficulty. About the small text, I guess it depends on resolution? I don't know, but I will check it out, it is in fact the default font size. Thanks!
Dig the pace and art and sounds. Nice one! Cant hit enemies, or takes many hits and I gave up to quick?
Thanks!! yea actually it takes too many hits, like 10 or so haha, they are quite tough
I like the spooky space setting and music, and the game is fun, but hard.
Thanks! yea I think I exaggerated on the difficulty. It's my first ever game and game jam, it was very hard to have balance.
I love the vibe you went for.
Thanks!