Great job here! I loved the way you implemented the hitting 7 mechanic on the dice. My only gripe is that I couldn't really tell when I was attacking or when the opponent was attacking other than inferring it happened from a change in HP. A little more structure around the turns would be good (visual or audio feedback, confirming of rolls, etc). Great effort here, loved the pixel art style you have!
Play game
2d6's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #60 | 2.892 | 3.600 |
Fun | #78 | 2.008 | 2.500 |
Audio | #79 | 1.446 | 1.800 |
Originality | #80 | 2.249 | 2.800 |
Controls | #82 | 2.008 | 2.500 |
Accessibility | #82 | 2.008 | 2.500 |
Graphics | #84 | 2.169 | 2.700 |
Overall | #85 | 2.111 | 2.629 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
Dare to fail, Roll a d20
Game Description
RPG game about rolling more or less than seven
Source
unsure
Discord Username
Mousemysak
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