Cool idea! Seemed a bit buggy so I didn't get to play much, but I definitely like the concept.
(Timestamp 21:01)
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 3.958 | 3.958 |
Theme | #22 | 3.542 | 3.542 |
Fun | #32 | 3.083 | 3.083 |
Graphics | #40 | 3.167 | 3.167 |
Overall | #41 | 2.946 | 2.946 |
Accessibility | #41 | 2.708 | 2.708 |
Controls | #48 | 2.792 | 2.792 |
Audio | #80 | 1.375 | 1.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Wildcards Used
1,2,3
Game Description
Balance plates as a duck and avoid the rotten tomatoes and sand bags.
Source
unsure
Discord Username
Miketk
Very cool idea for a game! The graphics are fun while simple. For as little as I got to try it, I did really enjoy the plate balancing mechanics. There were, however, a number of things that got in the way of me fully enjoying this little game.
For the life of me, I could not understand the leveling mechanics, even once I figured out how to level them. None of it seemed to help in the game itself. It’s very possible they DID effect the actual game, but with such a small window where I was actively balancing the plate, I couldn’t see the skills having any form of effect.
there seemed to be a bug where, if I ran too far off screen I wasn’t able to return to the screen to “escape”. This is true for both the main game, and the training room. When this happened, I had to reload the game.
When actually balancing the plats, I think there’s too much going on at once. Not only is there the falling sandbags, but also the tomatoes. If any one of those hit me or the plate, it’s instant fail. This is especially frustrating with the tomatoes as they’re flying in almost horizontally, so, even if I did move, there’s virtually no way to avoid them! I think there should be a very reduced number of hazards to have to worry about in the game. To have to manage all of them AND the plat right from the get-go is too much, in my humble opinion.
Like I said, I very much like the idea of this game, and, the few moments I DID get to balance the plate was fun, but I think there are a number of technical and design issues that just get in the way as it stands.
Cute duck !
I fell off stages, then I retried and managed to up my treadmill skill to 50+ by mashing keys :P Could not find the rope though. I am admittedly really bad at this game.
At first I was like "what the heck is that?" but then I couldn't stop trying :D
I would love to hear some quacks when it gets hit :) Maybe make it into a mobile game?
I managed to win after leveling up to 20! :)
I had to restart the game a few times as when I went off screen I could not go back (I think I might have fallen? )
I don't understand how to move without instantly breaking the plate?
I don't understand how to move without instantly breaking the plate?
Cute theme and art! Is there a way to try again after running to the training room, or do you just have to start the game over?
I love the theme, and the game is super cute, but I really was struggling to actually keep the plate going, it felt like the tomatoes were unavoidable - at least I wasn't smart enough to figure it out, haha!
Great idea! I fell off the stage a few times and had to reset, there could be some blocking, but overall great idea, love the theme hehe
Oh my goodness! Absolutely Brilliant! Love the Wildcard mechanics!
The plate balancing seems quite challenging, and I fell out of the rooms a couple of times...
Silly me! Thanks for your hard work...is the code around?
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