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Save'en's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.286 | 4.286 |
Controls | #1 | 4.200 | 4.200 |
Graphics | #4 | 4.457 | 4.457 |
Accessibility | #5 | 3.314 | 3.314 |
Overall | #6 | 3.755 | 3.755 |
Audio | #14 | 3.571 | 3.571 |
Originality | #39 | 3.286 | 3.286 |
Theme | #47 | 3.171 | 3.171 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
GOOD THINGS COME TO THOSE WHO WAIT
Game Description
A short puzzle game about friendship and adventure.
Source
nope
Discord Username
Lefumis #4883, Umbigoow #2580, Kaylock #8437, Yunner #5891
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Comments
Great game, very polished, feels great, everything is in place :)
The bonus level was a nice extra :)
Incredible game, I can't believe the game was made in one week only ! Good job ! (PS : the hidden level is so tricky I loved it)
Great game! There was an interesting contrast between stopping and thinking of how to get out, and having to react quickly to spike blocks. I liked the difficulty of the game - for me it was easy enough to get mostly everything first try (died to a spike block here and there, but never ran out of lives), but it also never felt like it was deliberately easy or simple.
This is a really fun game! And it's one of those games that felt good to retry each level and it didn't feel frustrating. It was simple, but really really fun. I have really no complaints. The only one I'd say is the fast moving spike ladders can get pretty tough who isn't a savvy keyboard clicker. Great entry!
Wow very solid entry! Felt really nice to “speedrun” through the levels and not have too many “die n retry” designs. Felt like a startled cat just jumping around by reflex to avoid the spikes. Old-school Sonic vibes.
Theme was very tangential though I think?
Great graphics. My brain would interpret the orange tubes as walls though, maybe they should be a more discrete color.
Audio could get more love too!
Nice to have rebindable keybinds & screenshake toggle.
I liked that the spikes encouraged quick decision making. I am not sure that lives were a necessary part of the game though, I don't think it would feel nice if I was forced to replay rooms I had already completed because I ran out of lives. Perhaps that is the type of difficult you are going for though.
Really nice and polished game.
As some other people mentioned, delay on spikes feels a bit short sometimes, especially during the times when you have to press keys fast. At times also I felt that I was moving towards the unknown as the camera didn't show was ahead.
The last bit of feedback is a personal preference but I would have loved more than 7 lives ^^"
(is there any music btw? I could only hear the sound effects)
thanks for the feedback!
And yes, the game does have music, the problem must've been the html version and as long as we tested it should be working. Can you tell us which browser you were using?
Great game, cool puzzles with a bit of quick reflex.
Pretty neat game and idea! Visually, the game was very appealing and polished. The levels were challenging enough without being too difficult. Overall, great job!
A cool idea and well executed! Really my only issue is with the difficulty. I think adding a longer delay on spikes (so it takes longer before they shoot out) and a bigger field of vision would have gone a long way to making this more accessible to an unskilled player like me. I really like the different mechanics (e.g. the red/green door thingies). I was going to say red/green is a problem for colorblindness, but then I realized you have different shapes too so good job making sure color isn't the only way to encode a detail.