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Sidekick Steve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #37 | 3.634 | 4.300 |
Fun | #38 | 2.958 | 3.500 |
Graphics | #42 | 3.212 | 3.800 |
Accessibility | #47 | 2.535 | 3.000 |
Overall | #49 | 2.874 | 3.400 |
Controls | #53 | 2.620 | 3.100 |
Originality | #57 | 2.958 | 3.500 |
Audio | #67 | 2.197 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.1 Mono
Wildcards Used
N/A
Source
https://github.com/RNairn01/Captain-Collateral
Game Description
Speedrunning Collateral Cleanup. This is our first Godot project so we hope you enjoy it, we definitely overscoped a bit and needed to reign it all in last minute. Regardless, it was still a lot of fun and we hope you can get Steve's cleaning done in the fastest time possible.
Discord Username
Worldshatter, Inkling
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Comments
I'm not sure, but I had several crashes pretty quickly. I was playing the Windows version.
Other than that, it looks pretty fun! The art style is good and I like the variety of the tasks. Speedrunning it would be nice with saving times so you could see how well you did.
really cool game!
Really nice game!
For some reason, the game got stuck in the "flip the car" minigame in the second level, when I tried to solve it before the "delete the fotage" one.
Ooo now this was very fun, the art style the fast-paced game style, it was just amazing, the best part was jumping, i love those animations!
That was cool !
The whole experience is driven by its graphic art, it's very beautiful.
The different mini games and the fact it always replace you as the sidekick is funny, and the controls gave me Dustforce vibes.
I spent way too much time trying to clean vertically the walls though. If you didn't play the game yet and are reading this comment : go horizontally !
Nice submission, congratulations !
So glad you liked it! I realized like a day in that we were basically making speedrunner among us dustforce and I think that look worked out well enough. Definitely would have liked to have been able to implement clearer instructions for people. Regardless, still happy overall.
Really cool art style and a clever idea to tackle the theme. I liked the varied challenges and minigames a lot.
The controls feel a bit clunky, especially when jumping near walls. The animations are really nice and dynamic, but sometimes wrong ones are played; again most often near walls.
The style and funny tasks are the highlight of this game, though, and make it quite enjoyable. It's honestly impressive, that this is your first godot project.
My time was 158.4 seconds total btw.
Thanks! Glad you had fun. A movement rewrite was one of the things I wanted to do but sadly ran out of time with everything else, still it serves its purpose and you're right that most of the game's fun is in the minigames. I utterly adore how the art came out and it was great motivation whilst putting things together to see all the cool art I was being sent.