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A jam submission

Healer in ChaosView game page

Keep your crew alive !
Submitted by Kikopu, Kahmeset, velvys — 1 hour, 14 minutes before the deadline
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Healer in Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#114.0914.091
Theme#134.2734.273
Audio#203.5003.500
Overall#213.4613.461
Fun#243.2273.227
Accessibility#272.9552.955
Originality#303.5453.545
Controls#522.6362.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.3

Wildcards Used
N/A

Source
N/A

Game Description
Keep your team alive by enduring the most ungrateful job ever !

Discord Username
velvys, Kahmeset, Kikopu

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Comments

Submitted

Overall very funny and charming game! Other commenters have pointed out my main problems (controls + difficulty).

Great entry!

Submitted

The intro and game over screen are really funny. XD

The gameplay is a little too hectic, I barely could see what was happening, and died very quickly.

Submitted

Very clunky controls and gameplay, but visuals a quite pleasent (especially the cutscenes). I think clearer indication of the party member's HP and status + less haphazard movement on screen alongside with some keyboard control integration (like binding spells on Q W E R T Y) could elevate this game to the next level!

Anyway, nice take on the theme.

Submitted

The drawing is absolutely gorgeous!

Love the story behind it, it's a brilliant idea. The gameplay loop is fun, but maybe a tiny bit too challenging for my taste.

As previously mentioned. hotkeys would help a ton because have to click quite furiously.

Anyways, I really enjoyed it, congrats for the entry!

Submitted

Truly adorable! I really love the humorous presentation of this reckless band of heroes.

So... I don't want to pile on about the UX, but I will say the difficulty prevented me from playing for long using my laptop's trackpad. If I were to do one thing, it would be to bring forward the UI elements that need to be interacted with. Something like hotkeys for spells could do wonders for accessibility!

Submitted

ok...the giant is trolling me, if i move my mouse on him he jumps, well i had a good laugh from it. Nice game, maybe a bit too fast-paced

Submitted

I had a laugh! Graphics really conveyed the overall atmosphere I think you we're going for. I had issues with the UI as I didn't understand at first how I was supposed to cast the spells and took me a while to realize I had to click the heroes lol

Overall solid submission!

Developer

Thanks a lot for playing !

You can cast spells by either click on the icon on the UI or directly click on the heroes and select the spell after that.

We decided not to let players click on the heroes' avatars because it was part of the game to run around trying to click on them, but it can be a little hard to click on them sometimes.

Anyway, I'm glad you enjoyed it !

Submitted

Graphics, music, intro and concept are awesome, aswell as controls in general, so congratulations!

Main issue i had is that everything comes too fast and chaotic since the beginning. I had to make a few tries just to understand what i was doing wrong, and i still need two more eyes to keep track of everything on the screen. Perhaps a 'tutorial' level with less enemies could help.

Developer

Thanks for playing and for giving feedback !

I admit we didnt ask anybody to playtest it, so we couldn't really realize how hard the game was in the first minutes of gameplay, so yeah, a tutorial would have been a nice start !

Submitted

The intro was cheeky! After getting into it, it was fun :) It took me a while to understand what was going on, even despite the intro. Looting heroes wasn't obvious to me (I was focused on healing, so I didn't even realize the progression bar), resurrecting wasn't obvious to me either (I tried to use the anti-rage spell because of the matching blues). It would also be good to get feedback when you're out of mana, sometimes I was trying to cast spells and wasn't sure if I failed to click accurately or if I had run out of mana.

Developer

Thanks for playing !

To be honest, we were aware of a few problems with our final product (the How to Play window only was implemented at the last moment because we knew the game was too much of a mess, and that it's hard to understand how it works at first).

I have to say I didnt think about the matching colors between Cure and Revive ! We colored the resurrection zone in blue to match the mana bar, but didnt think about Cure. We were worried about players not getting how to loot the enemies, but I was afraid  "looting circle" would take too much space on the screen.

Thank you for your feedback !  

Submitted

nice game

Submitted

This is really cute! The storyboard at the intro was super charming. The gameplay is really creative as well. I like that part of the difficulty comes from trying to even focus on your party to heal them. It's a little difficult to tell if I'm actually about to give focus to a character, and some of the spell icons can go off-screen at times. Those minor gripes aside, good take on the concept! :)

The theme fits well and the artstyle is very cute! I had two issues with it: applying spells to an ally is quite hard, because they constantly move and mass heal should apply to everyone immediately. Second is that the balance might need a bit of work, since I never ran out of many, but was constantly applying spells. Other than that, very nice game, great work!

Submitted

Great story and gameplay. Nice job.