Play game
Blinky: Reverse Pacman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.472 | 4.472 |
Controls | #5 | 3.806 | 3.806 |
Fun | #6 | 3.833 | 3.833 |
Accessibility | #11 | 3.250 | 3.250 |
Overall | #13 | 3.643 | 3.643 |
Audio | #26 | 3.194 | 3.194 |
Graphics | #28 | 3.528 | 3.528 |
Originality | #33 | 3.417 | 3.417 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
N/A
Source
unsure
Game Description
Play Pac-Man as one of the ghosts, and defeat the yellow hero.
Discord Username
elektito#9207
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is a really cool concept, and I had a lot of fun with it. Trying to corner him and run into his path, or make him run into a different ghost was so much fun. And it was just as tense when running away from pac-man as it running away from ghost in the original game, which was really cool.
I also just want to add that it was very clever to leave a bit of red on the ghost so we can tell who we are when we are blue.
My one complaint is that the game doesn't seem to function on a restart well. The score continues from where it was and when I kill pac-man it ends the game.
I saw others said that there's a balance issue, if there's only one dot he will die getting it. You *might* want to fix that, but honestly I think it might be fine. Maybe there should be a timer along with the low score to see how fast you can kill Pac-man, and players can continually try to lower their time it took to kill him.
Good job!
Thank you very much for the feedback. I've already fixed some of those bugs which I caught too late. Tanking the end game was something that I had expected from before, but really couldn't think of a good way to fix it in the jam week. The timer is definitely one of the possible fixes.
Nice idea. Short but fun
Really nice to transform an existing game and keep it interesting and fun to play. Fun to hunt and be hunted. Good job!
Fantastic idea. It felt like I was on the other side of an arcade cabinet, thwarting the actual player. I wonder if this idea went one step further and enabled full-on asymmetric multiplayer Pac-Man!
Actually that has been on my mind for a few days. Thanks for giving the game a try.
Good submission! Definitely what it says on the tin, it's reverse pacman! 😁😁 I enjoyed it though! I think my only complaint is that it was kind of difficult to tell exactly when Pacman had the powerup enabled, so at first I died a few times without knowing what happened 😅 Any QoL fixes for that could make it less faithful to the original though. Congrats!
Hmm. Didn't think about that, but it does make sense. I mean in the original, you played as pacman, so you always know if you have the powerup or not, ghosts be damned! But in this case, there should be an indicator.
EDIT: Actually, thinking more about it, doesn't the ghosts turning blue indication enough? I mean, doesn't even matter if he has the powerup, if you're not blue, you can get him (e.g. if you've already been captured).