Very cool little game! It's a great concept and it feels like a really sturdy foundation that could be iterated on and built up, but even as it stands I had a good time playing it. The audio worked well, the art was exactly right for the style, and I especially like the context clues the design of the costumes were giving me to help complete purchases. Lovely work!
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The Hero's Welcome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.650 | 4.650 |
Controls | #2 | 3.900 | 3.900 |
Overall | #4 | 3.850 | 3.850 |
Graphics | #7 | 4.300 | 4.300 |
Audio | #11 | 3.800 | 3.800 |
Accessibility | #11 | 3.250 | 3.250 |
Fun | #19 | 3.400 | 3.400 |
Originality | #25 | 3.650 | 3.650 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Wildcards Used
Fully Immersed, Getting Rich
Source
I don't know how to include the source here.
Game Description
A management game where you provide the heroes of this world with the gear they didn't know they needed!
Discord Username
Raisins
Comments
Nice Game Boy styled graphics!
My first client I got it was a bard right away because he asked for wine (after a while looking for wine when I only could see hats xD).
Good submission! I liked the audio and the graphics were really cute, and the dialogue had a nice succinct kind of charm to it. The layout of the screen felt very intuitive and neat too, and I actually really enjoyed amassing all those money and hats 😅 This is definitely one of my favourite "play as the shopkeeper" type submissions I've played in this jam :D Thanks for submitting!
This was a great entry to the jam! The art and sound was great, the controls were polished, and the game loop was pretty fun. My one complaint is that it would have been nice to have some kind of win state or large goal such as expanding your shop or buying an expensive item within a time limit.
Fun game! Nice take on selling items. The pixel art looks really crisp and everything fits together nicely! Something small you could add for a QoL update would be to show your current stock of inventory when you are prompted to place tomorrows order. I had fun with it though!
Excellent. I love pretty much everything about the game. Very polished too. More varied dialog and items would have been fun though, but I guess you can't expect too much from a jam game. Also it would have been nice if we could see the current stock when ordering new items.
Fun game. I really liked the pixel art and the music. If I had to find something negative, it is that it gets repetitive after a few days.
Thanks for the game!
A little on the repetitive side once you've learned all the catchphrases, but a really cute little game and concept as a whole! It felt very intuitive and the overall execution was clean and fun. Great stuff!
The GB resolution actually really helped limit my scope creep. Can't have too many systems if there's no space!
Before the jam ended, I couldnt think of a way to show the remaining stock of an item on the order screen. Now, I realize the solution is simply to reuse the same tactic from the main screen - a little counter in the icon's corner :)
Thank you for playing!
Nice game with nice graphics! A real advantage over a lot of similar take on the theme is that you immediately understand what to do. Simple but very polished game, a pleasure to play.
If I had one suggestion, I would say maybe add some way to predict the demand of the equipment next day? My team had a similar shopkeeping idea on brainstorm phase and we thought if it having a Rumors Phase, where you could listen to rumors about incoming events and predict what kind of heroes come tomorrow. I think something like this would really fir this game since it is already based on talk interpretation!
Cool concept, simple but fun gameplay loop. :)
- nice graphics
- very nice sound effects, the cash sound when you sell something is what kept me going for multiple days
- a cool take on the theme
Nice entry all in all, congrats! ^_^
Nice take on the theme. I really like these games that don't take the more obvious route of you're now the villain (don't mind that I did just that). It's a bit addicting, and I would add random events to spice things up. Imagine there´s a raid and a mob of people enter the shop, and you have to give them what they need before they start looting your stock or something.
Good game
Thank you :D
In the concept phase, I wanted the ordering to be based on hints given about what is going to happen the next day, like "The Warriors Guild just got a bunch of new recruits" or something along those lines. But, I think your idea of random events is better, actually. They would probably be easier to implement (although, I am often wrong about that) and could vary the visual staleness.
Played it for a while, got a bit addicted. Great game, but could use more lines because after a while you can just read the first word and already know the choice.
Played it longer than expected. I really like the simplicity of the game idea. After knowing which dialog belonged to which hero it became repetitive though.
Aesthetic wise it reminds me of a Game Boy game, liked it! SFX and music were fitting.
Nice game ! I really like the simple aesthetic, it works really well. I wonder if the paper on the top right part should have been used for something ?
Indeed, from the start that space was dedicated to a randomly generated "side-quests" board that you could assign heroes to fetch materials. Unfortunately, I ran out of time and had to settle for the basic inventory-maintenence gameplay in this build.
I do intend to set aside some time to implementing that feature though!
I like the concept, and if it gets repetitive pretty quickly for now, I'm curious about what it could become once you and your teammate start going further with this game ! I think there are a lot of possibilities behind this (adventurers reselling their equipments for example). The fact you made this on your own is incredible. Excited to see the project grow !
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