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SIGNAL GENERATOR ETC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.500 | 4.500 |
Fun | #8 | 3.667 | 3.667 |
Controls | #14 | 3.417 | 3.417 |
Overall | #16 | 3.524 | 3.524 |
Audio | #18 | 3.417 | 3.417 |
Accessibility | #22 | 2.917 | 2.917 |
Graphics | #34 | 3.250 | 3.250 |
Theme | #44 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.3.2.stable.official
Wildcards used
N/A
Game description
modular synth inspired puzzle game
Source
https://github.com/HoneyPony/signal-generator-etc
Discord username
HoneyPony#3049
Participation level (GWJ only)
Second time in GWJ
Participation level across all jams
This is my 18th jam
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Comments
That's brilliant! Probably my favourite so far.
I also appreciate the introductiory texts. I think they do a really good job explaining how the modules work and how to use them. Never felt overwhelmed or lost.
I encountered a bug where I couldn't select cables anymore, but other than that, I had a great time with the game.
Very cool logic puzzle sandbox, amazing for a jam submission.
I couldn’t complete the second puzzle though, the reverse inout just didn’t work, no matter what I tried?
Thanks for the feedback!
I do have to wonder if there is a bug of some sort? The second puzzle should have a very straightforward solution. For example, this is what I would use to solve it.
I haven't personally found a bug here -- I've been able to complete this puzzle on Firefox, Chrome, and on the Windows version.
Oh, thank you. Now it’s kind of obvious, the motor control needs input on speed and reverse. I only had a jack connected to reverse :)
Thank you, Honey Pony!
Wow, great game. Loved the feel of the cable attaching. I almost beat all the puzzles but I might be too dumb for the second one 😅 On the community discord we had a discussion that someone should make a "programming" game and someone actually did 😀 (although you didn't take part in the conversation)
Great game, i enjoyed the implementation of classic logic tools.
Very original concept, i like the idea of having to jack boxy modules together to program the rover and the "drawer" menus are also a clever bit of interface ^^
Small issue i had was with the sensor module, i suppose that the input is a jack on top rather than on the side but there seemed like there was no way to connect it so i don't know if i didn't understand the module right or if there's a bug with it's input slot :/
Overall i had fun messing around with the game but couldn't complete much because i didn't really know much more than the basics of how the motors worked, but that's more of an issue with my knowlege than the game :p
still, i feel your tutorial mission does a good job to explain the game's mechanics :)
Thanks for playing!
I feel like there definitely must be either a rendering bug or something I'm communicating extremely poorly in the game... the sensor module has no inputs whatsoever, it only has 6 output jacks (which are on the right). Looking back on the Mission Reference Manual in the first level with the sensor... I probably should have explained how to use it a bit more. Oh well!
Well i think the game itself is fine in terms of understanding how to play and connect elements etc... to me most of the difficulty figuring things out felt more in the fact that i don't really know how to use some of the items like the gates and stuff :p
Holy... I feel I need to go to engineering school to play this. I was able to make the vehicle move around and dodge rocks, so that's nice I guess.
Very well done, congratulations.
Yeah, I definitely feel like playing this game ended up more akin to working through a math textbook than a traditional puzzle game. Thanks for the feedback!