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A jam submission

Plasmid RushView game page

Race against the clock to sort out as many items as possible while avoiding obstacles
Submitted by MGantar, ulsan (@ulsanloos) — 30 minutes, 27 seconds before the deadline
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Plasmid Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#153.7223.722
Originality#163.8333.833
Overall#173.5793.579
Graphics#183.9443.944
Fun#233.5003.500
Theme#243.7223.722
Controls#263.3333.333
Accessibility#303.0003.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4

Wildcards Used
N/A

Game Description
Takes place in an alien factory. Objects must be picked up and dropped off at their respective dropoff locations. Speed and precision is key!

How does your game tie into the theme?
The objects are fragile and must be handled with care. Obstacles will get in the way and must be navigated around.

Source(s)
N/A

Discord Username
@Darthnerda @ulsanloos @Isonzo

Participation Level (GWJ Only)
0

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Comments

Submitted (1 edit)

Very good, but I can't play it well on my laptop without a mouse.  The music and sound effects is a tad too loud though.

Submitted

Great first submission. I loved the look, sound, and idea around the play although, admittingly- the controls were frustrating simply because of a lack of a mouse (aaarrghhhh trackpad! lol). This would be a good one in which allowing the option for the user to remap the controls would go a long way for accessibility.

Developer

Thanks for the input.

Remap the controls how? You said you used a trackpad, i'm not exactly sure what that is? I guess ill need to do a little research into what that is and how to incorporate it

Submitted

If you play through a laptop, you likely have only a trackpad and no mouse- which is the touch surface square located on the center bottom. If you play on a Macbook, then it is also likely you have a trackpad that needs set up to specifically work with the right and left clicks and no extra buttons for clicking. For making art and doing other things that require a mouse specifically, you may plug in a mouse to the laptop and *voila* problem solved. I've noticed not many people do that though. From the accessibility section way down the bottom of the tips page (https://godotwildjam.com/about/#tips ), a way around this to enable more players to play a game properly is to have a setting screen that allows the user to re-map their controls. Allowing this doesn't just help for my specific issue, but for a variety of issues, that people may have with their technology or in life in general.

Submitted(+1)

Pretty fun, well-polished, and difficult(!) game. Played through all 6 levels and some pretty bad scores. :) Congrats on first GWJ submission!

Submitted(+1)

Nice little game, I liked the progression of the levels.  The tutorialization at the beginning is pretty good too.  

Submitted(+2)

First level camera change made me drop items :0 - Very good to show the player the game  - Well done

Submitted (1 edit) (+1)

Nice game. Thanks for making it!

Submitted(+1)

Great fun. The only think I would change is the tutorial section just to have a single page. Other than that, I very much enjoyed the design of the levels and even the enemy patterns.

Submitted (1 edit) (+1)

Quite challenging game. And with the medal system you added replay value to it, too! :)

Also I love the changing soundtrack

Submitted(+1)

Good job! Loved the art and music. Game was quit challenging. I thought it was interesting that they go through the map via a conveyor belt. It made me feel like I could prioritize when to grab a particular color versus letting it stay on the belt longer to get to a better location.