Thank you for your feedback! Yes Zinky is a bit slow,it was kind of a design choice at the time, but I agree we need to make things a little bit faster, including the gravity. We plan on adding new levels,as well as différents backgrounds (different levels within different "worlds"). For the ennemies, that's a good idea, we need to think about how Zinky will interact/inflict damage to them. Thank you so much for taking the time to provide this detailed feedback. We'll upload updates here on itch soon.
castlebbs
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Thanks for your feedback. Yes it's hard to build a strategy. The main reason being that platforms and items placement are random and different each time. The game could be played endless if you don't collect the coins. Things were placed manually in the beginning of each levels. However, we noticed that how the physics impact the player is different each time so exact behavior is not predictable. We need to see if we can limit some of the randomness of the physics engine. Finally yes the jump would require some fine tuning. Thanks for playing the game!
Beautiful game. I love the animation of the character, and obviously the bones when it burst into pieces. Controls where a bit difficult at times, I would have preferred a coyote jump. Lots of care was put in the level design, and that's a big think. Thank you. I would like to play more if you continue the game.
Thanks for you feedback. I am the "oooh cozy" voice :) I have a question on the volume of the audio. I checked and it's currently normalized at -1.3db, which indeed is probably too loud. Is there a usual/recommended db volume for background music in games? On the high score/goal point, I don't know if you noticed, but there is kind of a end goal in the game, which is to collect all the items for the man and get 100% cozyness, pro cozy.