The game stressed me out! Kept dying from lightning.
Cool idea but maybe need to dial down the difficulty at the start and/or give more hints in how to survive longer.
Criteria | Rank | Score* | Raw Score |
Originality | #7 | 4.000 | 4.000 |
Graphics | #9 | 4.143 | 4.143 |
Audio | #10 | 3.714 | 3.714 |
Overall | #15 | 3.490 | 3.490 |
Controls | #21 | 3.286 | 3.286 |
Theme | #26 | 3.571 | 3.571 |
Accessibility | #27 | 2.857 | 2.857 |
Fun | #34 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The game stressed me out! Kept dying from lightning.
Cool idea but maybe need to dial down the difficulty at the start and/or give more hints in how to survive longer.
Took me a couple of tries but I managed in the end. I really loved the atmosphere and the aesthetic of the game. I think it might not be a bad idea to add a way to rotate the objects. It might make the building part easier and more fun. Also, the last night was terrifying! One blast was enough to destroy my shelter and I had to be fast and rebuild it as fast as I can.
Really cool idea, gameplay loop is solid, but I agree that first day lightning is just too much.
I like the visual style of this game, it reminds me of the good old cartoons) Also, various survival games come to mind, where all sorts of horrors happen at night. However, what could be worse than targeted lightning, right? I hope the poor squirrel was taken to intensive care and is alive 🥺
The concept is great, gathering ressources to build your shelter is fun, but sadly the lightning is way too much of a danger for a first night, and I cant pass it. I feel like there should be a pause button to build your shelter without pressure when the night falls, and maybe the dangers should be more and more intensity every night. For example, the first night could only be a little wind which would test the structure of your shelter.
Congrats on your submission !
Interesting concept. It's really hard to build a shelter though, the lightning always end up destroying everything for me
Interesting idea! I like the use of physics puzzles combined with regular running around to collect things. The tutorial was painfully long and slow and I wasn't able to absorb the information well. Some guidance in the description would have been nicer, or at least an interactive tutorial.
The building was a bit confusing and it wasn't clear at first what the objective even was, and later on how to actually use the tree sap. I felt like it worked some times but not others and I'm not sure what the difference was.
Overall quite good and well polished!
Thanks for the feedback! Yes, the tutorial was a bit last minute because we felt the game would be a bit hard to grasp otherwise. I agree it could have been better integrated into the gameplay or made faster.
The tree sap is a physics object, so you place it into your shelter and when other objects collide with it they stick to it. That could probably have been explained better ^^
Thank you :)
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