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Seraphim Principia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #43 | 3.057 | 4.500 |
Graphics | #57 | 2.491 | 3.667 |
Originality | #58 | 2.265 | 3.333 |
Fun | #59 | 2.151 | 3.167 |
Overall | #61 | 2.313 | 3.405 |
Accessibility | #62 | 2.038 | 3.000 |
Controls | #62 | 2.151 | 3.167 |
Audio | #64 | 2.038 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Managed to get 1900! Thought it was going to be very difficult, but the way objects sort of lock in place after a second helps tremendously. I think some other kind of progression (along with the score) would be good to draw players back.
Hi, I'm unable to play the game. The linux release a shell script that links to another file that isn't included.
Thank you for letting me know. I will look into this and try to provide a fix in an update after the Jam ends.
I really loved the art! It's quite mysterious. As others have said, the game needs some work with the collisions. Then it will be perfect!
This was an interesting concept. Simple and easy to grasp the idea of the game. The dropping mechanism was a bit hit and miss sometimes. As others mention, the physics were a bit unpredictable but I know how hard it is to get that sort of thing to work well!
Nice entry
The game has a very original design. This could make a good timekiller for mobile phones, if you fix the colliders and finalize the game
nice aesthetic, some of the objects don't seem to roll like they should though. Also once you reset there is no next up object.
This is a simple but functional concept, sadly it tends to be a little buggy (some shapes have colliders not matching the shape of the item, and sometimes the camera isn't high enough, asking the player to put an item lower than the actual height of the tower). I like the overall atmosphere of the game.