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A jam submission

Onmioji GaidenView game page

The onmioji chronicles
Submitted by Jakjoud (@AJakjoud) — 6 hours, 9 minutes before the deadline
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Onmioji Gaiden's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#333.0833.083
Audio#343.1673.167
Originality#363.1673.167
Theme#413.1673.167
Overall#432.9292.929
Accessibility#472.4172.417
Graphics#473.0003.000
Controls#582.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
All three, there is a Rock boss, Mirrors cursse you if they break, and demons can't get close to you near the lanterns

Game Description
A single exorcist racing against time to purify the city and vanquish a demon, you are able to use the mouse to stick to walls and roofs (just like in attack on titans)

How does your game tie into the theme?
In every level you can't fight ennemies all you can do is collect souls so that you can perform a purification ritual at the re arcs

Source(s)
N/A

Discord Username
Jakjoud

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

I like the menu a lot, seems very professional, the art aspect is great in general. Something that bothered me was that the in-game music was too loud compared to the sound effects. The grappling feels responsive and fun but there seem to be no coyote-time , most of the time I would lose my double jump(especially in the stone platforms in the ground).  I also died in ways that felt unfair, one when I first break the mirror, second when I fell down in between the stone platforms and third in the lantern spot under the mirror(the eye enemy, got under it, I tried to replicated but couldnt).This doesnt mean my experience with the game was bad.

Submitted(+1)

This is an incredibly polished platformer in terms of the controls and movement. I made my first ever platformer in the last jam and was struck by how tricky it was to get things like jumping working. 

and yet here you have got jumping and the grappling action down. Very impressive!

Music and graphics fit well with the whole genre and this is a solid entry. If there was one downside it was the lack of audio feedback when you collect items. But that's a minor complaint

Submitted(+1)

Also, LET PEOPLE SKIP THE INTRO ALREADY!

Submitted(+1)

Didn't make it too far, but had a lot of fun swinging around each time before I died. Considering the time constraints, this is quite well done. Would like to see a larger arena to really pump up that maximum speed!

Submitted(+1)

The story and the introduction are very neat, the music fits the overall vibe well.

I missed some of the sfx of the characters but that's alright.

I liked the swing mechanic but I'd suggest to have character move slower for that size of the level.

Submitted(+1)

Coll game, alright!

Submitted(+2)

Good job on submitting ! I had fun !

Some notes:
- Wall of text at the begining without skip

- Controls are a bit clunky (no coyote time I think)

- Grappling is fun

- Arena is maybe a bit small for the speed you can achieve

- Would be cool to credit the art assets you used

- Assets a bit all over the place style wise

Submitted(+1)

Would echo the wall of text - no skip complaint

Submitted(+1)

Didnt get far. The platforming is a bit clunky, bit hard to land on the platforms. The Intro is a bit long, without being able to skip. I like the double jump, is fun.