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im a bread boy :)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.231 | 4.231 |
Accessibility | #4 | 3.308 | 3.308 |
Overall | #4 | 3.549 | 3.549 |
Graphics | #6 | 4.077 | 4.077 |
Fun | #6 | 3.538 | 3.538 |
Audio | #8 | 3.308 | 3.308 |
Theme | #10 | 3.923 | 3.923 |
Controls | #30 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.1.stable.mono.official [6fed1ffa3]
Wildcards Used
fury of the storm, bread
Game Description
small kinda metroidvania about bread in a toaster factory
How does your game tie into the theme?
you upgrade the bread with bread stuff!
Source(s)
https://github.com/ConnorRowe/gwj-51-upgrades
Discord Username
connor_rowe#6135
Participation Level (GWJ Only)
6
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Comments
Great game! I loved the art and the characters, it gave the game so much personality. The game is also a relatively short but challenging rage game, or at least moderately rage, which is a genre I enjoy a pretty good amount. Unfortunately, I did encounter a few problems with the game:
It may have seemed like I had a lot of problems, but the only problem I really had were some of the controls, so I actually really enjoyed this game. Very good job!
Amazing work on your game, the art and the character were very charming.
The controls were pretty weird, I found them too random to be predicted, especially on the toasters, I would most of the time just be flung downwards instead of to one of the sides if I tried to lean in one direction. The camera also didn't help. If just a tiny bit of the bread boy passed through a hole, even if I didn't fall down yet, the camera would just move places, and stay there until I restarted.
The checkpoint system really helped, but if you want to go the Getting Over It's route, you'll unfortunately have to get rid of it. The game would fit perfectly on the genre, but it's your call if you want to go that route. Congrats on the game!
Thank you for the detailed feedback! I really struggled getting the movement predictable because of how random Godot physics are haha, I tried my best though. Yeah I’ve found that with jam games, if there is no checkpoint system, people won’t want to try again from the start and they’ll give up. Thanks!
Love the art
It was hard to control but it was fun
Great game
Thanks! I loved the art on your game too :D
Some camera movement was a little buggy ,but other part are just great, though I don’t enjoy the struggling , made me mad at my keyboard :)
Thank you! Yeah I spent my last hours finished the levels instead of fixing the camera hahah
Cool concept and nice story telling :D
Controls feel a bit hit or miss, but that could just be me :D
Thank you! :) It’s definitely not just you hahah, it takes a while to get a hang of them, and they could be explained better in-game.
Besides a few camera issues and the walljump being slightly inconsistent, i loved this entry. It very much reminded me of getting over it and that frustrating yet rewarding gameplay. Best of luck!
Thanks a lot! Yeah the camera issues are frustrating, I spent most of the final day finishing off the levels rather than bug-fixing haha :)
Cool game man !
Thanks! :)
Really cool game. I love the intro cut scene, and the main character. The game is full of charm with the soft body toast character giving off little statements and the different pieces of death text. Nice job. I found the game very challenging. I was able to get the first upgrade but after that I really struggled.
Thank you for the kind comment :) The game definitely ended up more challenging than I intended.