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A jam submission

AssemblymanView game page

Make robots as requested of you
Submitted by TheFinnigan — 11 hours, 30 minutes before the deadline
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Assemblyman's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#923.2664.000
Audio#1262.1232.600
Accessibility#1371.9602.400
Controls#1412.2052.700
Fun#1462.1232.600
Overall#1472.2752.786
Graphics#1582.1232.600
Originality#1622.1232.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2-rc2

Wildcards Used
N/A

Game Description
You build robots, it gets quite hard (The only way to restart is to close the game and relaunch it, sorry)

How does your game tie into the theme?
You assemble robots together

Source(s)
N/A

Discord Username(s)
TheFinnigan#1934, iamwood#7785

Participation Level (GWJ Only)
2

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

This is more or less what I initially wanted to do but lacked the skill to. The bug with the content of the drawers being shown even when you are not looking at them is a bit annoying other than that it's a nice game, maybe a little bit too difficult.

Submitted

Neat idea, gotta love building robots. Still struggling with the core but will get there. Nice job

Submitted

I like the concept! The tutorial could be explained as we play the game, and some tooltips on parts would've helped this game tremendously. But good work overall. Thank you for your work!

Submitted

Interesting idea.
Uncontradictable stuff adds more fun.

Takes some time to figure out  how stuff works.

Good job!

Submitted

I liked the back and forth from the work desk to the drawers. It felt like I was stationed at a strange diner that serves robots which is neat lol.

Trying to understand what I was grabbing was confusing, and the timers felt fast, but I did eventually assemble a robot. I'm not sure if it was correct, since after dragging it to the output box, it closed the game.

Either way, the objects snapping around the center body was pretty interesting to see, and has my brain curious on how you made that work. :thumbs_up:

Submitted

This is a pretty cool idea, I like how you can't see the orders and look in the part drawers at the same time. It's a little touch that forces the player to actually remember the orders rather than just go down a checklist and pull out each part.

It is definitely really hard lol. There seems to be a lot of variance in the number of parts each order can get, and the orders come in very quickly. It's really overwhelming when you are still trying to figure out which part is what (Labelling the drawers with what type of parts they have would help too I think). Maybe having the maximum number of parts scale over time, so that the first few orders only have like 2-3 parts rather than 10 would help ease the player into understanding the game. 

The game also crashed for me a few times. Good job overall though!

Submitted

I like the concept of building a robot and trying to get them built correctly and on time. I also like that you didn't tell us exactly what part is what or how exactly to build them. Figuring that out was part of the fun.