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The Ice Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #51 | 3.354 | 3.750 |
Controls | #65 | 3.130 | 3.500 |
Originality | #74 | 3.354 | 3.750 |
Accessibility | #91 | 2.460 | 2.750 |
Overall | #104 | 2.758 | 3.083 |
Graphics | #107 | 2.758 | 3.083 |
Theme | #111 | 2.907 | 3.250 |
Audio | #156 | 1.342 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5 - stable
Wildcards Used
Temperature
Game Description
Collect all the ingredients to complete the drink order before you melt!
How does your game tie into the theme?
You have to assemble the drink order to move to the next level. The pipes change temperature, which affects your speed and your health
Source(s)
https://github.com/parkernalch/godot-wild-jam-assembly
Discord Username(s)
parker#3758, 0&11#0420
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Speedrun time! Controls could use some tweaking to feel better but other than that I liked the fast pace.
Interesting theme.
Adding some sfx and bg would definitely improve the game experience.
And more levels, of course :)
Good job!
Very cool game! I love your take on the theme and the integration with the temperature mechanic. Really clever! Your splash screen talking about the importance of "ice" brought a smile to my face. The integration of a timer gives the player a rush of adrenaline and pushes them to replay levels to try and get a higher score. Good job!
Cute idea, platformer with walljumping. I liked it
Fun and hectic game! I enjoyed the quick pace of it and the little touches like the need for the ice to be melted a bit to pass through tight spaces.
More art assets would've definitely helped in conveying your idea, like a nice background, or even a cocktail glass instead of pipes.
Good game!
Very clever game! I really like how it played and felt. The gimmick in this game is extremely well-thought-out, and I like how that fits so well with the temperature wild card.
I think the game maybe could have been a little harder, tbh! I enjoyed every puzzle though, and none of them felt impossible. I think you've got a potential real winner here as far as the design goes though - may be something you should look into continuing after the jam!
You wrote the "Gone Wild Jam", which is still making me chuckle, even though I know it's just a typo. :P
Thank you for your kind words! I think if we continue development after the jam ends there's definitely room to pump the difficulty up. It's pretty fun designing the puzzles, so there's a decent chance we return to it sooner or later. Thanks for the heads up on the jam name -- that's pretty embarrassing so I'll update it asap T_T