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The Fire Portal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #80 | 2.647 | 3.625 |
Controls | #94 | 2.739 | 3.750 |
Audio | #109 | 2.373 | 3.250 |
Graphics | #112 | 2.739 | 3.750 |
Overall | #120 | 2.543 | 3.482 |
Fun | #121 | 2.465 | 3.375 |
Originality | #143 | 2.556 | 3.500 |
Theme | #148 | 2.282 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot4 beta13
Wildcards Used
Thermometer, WaitWhat?
Game Description
In the cold of night there is only dread. Recover the eight portal pieces and gain salvation... or freeze alone in the dark.
How does your game tie into the theme?
You are assembling the a portal to escape the ice. To where?
Source(s)
I don't own all the assets. I will contact the texture artist.
Discord Username(s)
Green Fox#0001 , Vessk #1672 , Sean #3769 , Lowlande52 #1962
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
this looks like a beautiful jam game, but sadly i was not able to play it. on linux, i get that crash right after i click "begin". console indicates a segmentation fault.
It worked on my SteamDeck great. But we can add Linux to the updated build.
Interesting game, I think I picked up some parts of the portals but I'm not sure since there is no UI for it. You could try to polish it up a bit after the jam.
I want to understand what we failed to communicate here. The portal is directly in front of the player. At spawn. One portal part is in front of you. One portal part is already in the portal. When you pick up the part part using the UI indicated on screen, then you can drag it to the portal. Once you’ve done that, I believe it’s clear you need to find 8 parts.
We failed to communicate at some point in that sequence. Which part did we loose you?
Oh, I understand now, we have to drag the pieces by maintaining the mouse button pressed! 💡
I did notice the pieces on the map, right-clicked on my mouse as instructed, but I was thinking it was picked up and added to some kind of inventory... 🤣
I tried the game again and it makes more sense now, thanks for telling me "you can drag it" 😉
Decent entry! I like the accessibility options! I wish there was a minimap somewhere so I could complete the portal!
It’s a bit of a horror game. A mini map might kinda break the aesthetic. I think some people were a little greedy with the unlimited ammo we gave and didn’t realize they could light the trees on fire.
I do think we could have like a light pulse telling you where the portal pieces are. They’re mostly in visible or in areas indicated by bright lights.
I see! Makes more sense! And yeah, the light concept would be a great addition!
Alternative controls for either keyboard or joystick, neat neat!
Nice touch with the music and the such, only issue I really had was at "Home sweet home" area where the game started to stutter a lot
Yeah, I believe that is because the AI can’t navigate there and that’s what’s causing the frame drop. We’re looking into that.
Played the fixed version.
The fx are really cool and colors.
On hitting the magma cubes the game is lagging (even though I have a pretty powerful PC).
For enemies it was already being said.
Keep it up!
Nice game! Played the fixed version. Only big issue that I had was the lag, especially in the ice cave part. Also that one enemy that can outrun you and can easily kill you if you get many of them at once. Other than that, pretty fun!
A fixed version for Windows can be found here: https://the-other-sean.itch.io/the-fire-portal-clean-version
Godot4 is… messy.
We had a game breaking “it works on my machine” bug. We had a submission that might work, but we spend the extra hour doing some polish instead of fixing that bug since we didn’t know about.
We knew unforseen issues were possible/probably with Godot4, but it was so pretty so we took the risk.
Anyway, we have a build that works. If anyone wants to play it, we will post it, but we can’t update this page. We understand if we cannot be judged for our fixed game. But we would like it to be played on the Stream, even if you won’t judge it.
Good news: the Linux version work on the Steam Deck. Bad News: it has a different game breaking bug (testing objects in scene let you skip the whole game; I was testing the end sequence when I build the final version)
the windows version crashes just after i click "begin" :(
That sucks. We had a working build at the first deadline. We did some polish minor fixes and now it doesn’t work.
We can’t update the build.