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Redivivus Station's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #71 | 3.503 | 4.091 |
Audio | #99 | 2.569 | 3.000 |
Fun | #103 | 2.725 | 3.182 |
Originality | #105 | 3.036 | 3.545 |
Overall | #108 | 2.736 | 3.195 |
Controls | #115 | 2.569 | 3.000 |
Accessibility | #121 | 2.102 | 2.455 |
Graphics | #122 | 2.647 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot v3.5.1
Wildcards Used
Plot twist, thermometer
Game Description
Build trains to reach salvation
How does your game tie into the theme?
You need to assemble trains
Source(s)
N/A
Discord Username(s)
3eyedGlobule(Me)
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
I like the strong flash game vibes. The dialog was surprisingly well written, and the quick time events were cool.
I didn't understand the intricacy of the train assembly part of the game, but that didn't prevent me from enjoying the game. Death to the snow flakes!
Cool presentation! The UI is very intuitive and the dialogue is nice. The stats don't make quite much sense, but it was a good experience nonetheless! Thank you!
What a neat take on the theme! It felt super rewarding having to pick out all the parts for the train. The story through line was really nice too. Good job.
I found this gamer very fun. I like the art style and characters. Very good.
I like the idea of assembling the engine.
It took me few times why trying to assemble a right one for the job :)
Keep improving.
Good entry!
I think this was a really good idea, well done. It made me feel like I was playing an old flash game, maybe it was something about the graphics.
I like the concept and the narrative. At first glance it's not obvious why to choose one part over another. I saw the stats, but had no clear sense how important they'd be. I guess that's a challenge for every game with options before gameplay.