Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Depth ZeroView game page

Arcade game with curses and blessings
Submitted by .nmint (@dotnmint) — 7 hours, 55 minutes before the deadline
Add to collection

Play game

Depth Zero's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#312.8063.000
Originality#482.8063.000
Theme#542.8063.000
Graphics#552.6062.786
Fun#622.2722.429
Overall#622.3962.561
Accessibility#731.8712.000
Controls#761.6041.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
Crumbling location, Do it for me

Game Description
A turn-based arcade game about going into depths to slay demon-like creatures.

How does your game tie into the theme?
With every new depth player gets a debuff from "curse", however he can counter it by dispelling it after clearing the depth or getting a blessing. Not every curse is made equal.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Had a lot of fun playing your game on my stream! I didn't get very far cause I was a bit confused by the controls. Reading the comments now it sounds like Ctrl ends your turn, so maybe I'll give the game another go when I stream tomorrow.

Developer

Yeah, I'm really embarrassed that I forgot to mention the most essential button. I hope you can give the game another try.

Submitted

Fun game once I figured out the controls.  I didn't see it mentioned anywhere that Ctrl ends your turn.  It would also have been nice to have an indicator when the player is out of moves/attacks.

I managed to beat the game with a lot of curses and blessings.  It never seemed worth removing a curse because the blessings were so much more powerful.  It felt good to have huge movement range on the first turn, double attacks, and heal on kill.  Really good music tracks too - I liked the ascending scale one especially.

A slight possible bug/issue I ran into is that invisible enemies still have a health bar above them.  There's still a bit of a downside to this because you still can't tell what type of enemy is there so it still works as a curse.

Developer(+1)

I totally forgot to mention the end turn button, thank you so much for mentioning that. Indeed, sometimes its not worth removing a curse if the effect doesnt bother you but i agree that blessings can be a bit overpowered overall. Healthbars of invisible enemies being visible is not a bug. Thank you for playing the game and im glad you've had fun!!

Submitted

I like it , simple but  gameplay in this game so good !!!!!

Submitted

very well done! it was  abit confusing to figure out all the interactions of the controls, but all in all it was quite a good game!

Submitted

So many controls for such a fun game! I'm sure a little tutorial would've done wonders to this project! Still a good entry, nice work!

Developer(+1)

I'm glad you enjoyed it!! I really need to put interactive tutorials into my games since convoluted controls and mechanics seem to be a bit of a reoccuring theme in my games.

Submitted

Interesting game choice and art style. Although I struggle with the controls a lot, this seems fun!

Also that song slaps a lot, I want it

Developer (1 edit)

I got you, I will release it on youtube alongside with uncompressed wavs soon.

Submitted

The music tracks are totally bangin! Definitely a unique and fun take on the theme!

Submitted

Interesting little game! I had some issues figuring out what to do, but I think given enough time, this could be adapted into a sweet little tactical RPG. Nice work!

Developer(+1)

Thank you for playing the game!! I will consider polishing it and making it into an actual game after the jam.