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The Forgotten Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #30 | 2.895 | 2.895 |
Controls | #31 | 2.895 | 2.895 |
Fun | #31 | 2.842 | 2.842 |
Accessibility | #36 | 2.368 | 2.368 |
Theme | #37 | 2.263 | 2.263 |
Overall | #39 | 2.346 | 2.346 |
Originality | #43 | 2.105 | 2.105 |
Audio | #45 | 1.053 | 1.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.02
Wildcards Used
Under Pressure
Game Description
A forgotten wizard regains his lost knowledge to defend against the horde.
How does your game tie into the theme?
Lost Knowledge is regained through progression.
Source(s)
n/a
Discord Username(s)
Xziron
Participation Level (GWJ Only)
2
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
This is a pretty cool concept! Of course some sound would have been nice but it's very well made considering the time constraints you had during development.
It felt like the scaling needed some work, as during the early stages I had expectedly little difficulty, then when the first wave of blue skeletons came it felt surprisingly hard like they were too powerful for the time and number they appeared in, and after that it seems to go on endlessly with no change -- at least up to 20 minutes.
Some kind of factor to scale the monsters by that eventually results in defeat would have added to the survival feel and given some meaning to the clock, like:
Something of that sort would have been nice. Overall I had fun though, good job!
edit: I think I won XD
A great game with a fun selection of spells.
Just wish there was audio!
Well done!
Good work! I was only getting upgrades for spells but it didn't seem like I had any spells unless there was something I was missing. A little bit of sound effects and background music would really add to this!
Very fun! Made it to about 30 minutes and it started to lag. 😅 I liked the boss drops, and the different spells. Good job!
Was a cool game. I wish I would have been able to swipe with mouse click in all directions and having more mobs. I played it some time and was enjoyable. Not sure if it had sounds or music but I was not hearing anything. Good Job!
Simple Vampire Survivors like game, but the feature to pull in all the experience is a good addition. Can focus on avoiding enemies that way rather than picking up the experience. Could have added feedback when the player is hurt. The controls are good but could use some explanation of how the game works. Especially the pulling in of experience. It was also confusing to see "cast speed" in the upgrade screen when I didn't have any spell. Getting stronger is fun, but there could have been more speed variation for enemies and more of them later. Also something interesting I found is that the rune stones that spawn from killed stronger enemies can be used as walls.
Fun game! I enjoy this style of game, I have one like it on my phone. I think that it would have benefitted from the ability to melee strike upwards and downwards as well instead of just left and right.