Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Path of the RainbringerView game page

Save a drowning world.
Submitted by turboshook (@turboshook) — 14 hours, 38 minutes before the deadline
Add to collection

Play game

Path of the Rainbringer's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.5294.529
Audio#123.4413.441
Overall#173.2983.298
Theme#193.7943.794
Fun#263.0883.088
Accessibility#442.5882.588
Controls#452.7352.735
Originality#452.9122.912

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2 stable

Wildcards Used
Textless

Game Description
A platformer inspired by Jump King where you must navigate treacherous terrain in order to reach the Rainbringer and save your drowning world.

How does your game tie into the theme?
My game ties into the theme very literally; rain is a primary gameplay element and there is a shrine at the end. Where I tried to iterate on the theme in my own (hopefully) unique way was in highlighting rain as a practical obstacle and something that can be dangerous in excess.

Source(s)
N/A

Discord Username(s)
InternationalTicket #6813

Participation Level (GWJ Only)
This is my first time participating in a Godot Wild Jam.

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

 Phew, I didn't think I would see the end of this! The control are very interesting, and provide cool puzzle. The challenges offered by the game are fun to win, and I definitely felt like I became better as I played. But I don't think the game needed to be that punishing. Starting some long and difficult sections all over again wasn't that much interesting, nor gratifying. Mostly it just felt like the game wanted was wasting my time for no reason, or didn't want to be finished (which is valid too I guess, but it needs to make a point or have an appropriate narrative to work). The fact that there is no indicator of the strength of a jump made some parts kinda nondeterministic, which added to the frustration.

That doesn't mean that the mechanics weren't interesting though! Again I really appreciated the controls, and the puzzles that came with it! Having to deal with wall bounces and slippy floor provided really cool challenge. And to be fair, at some points the level-design felt a bit merciful, with pits placed just so that you woudl'nt fall too far away (that's mostly the case at the beginning of the game).

And of course, I must mention that the art is gorgeous! Really splendid pixel-art with great animations and effects. You did an amazing job here! As harsh the game can be, it's a pleasure to move forward in it just to enjoy its landscapes!

(+1)

Let me just start by saying I've never heard of or played Jump King lol. This game has a solid learning curve, but the pixel art makes it feel like a worthwhile endeavor. Great entry! ^^

Submitted(+1)

A hefty and clever jump king like. The slipperyness is a fun mechanic that switches around the utility on the different jump heights and directions really well. Didn't have time to beat it but I'm impressed by how big it is, and how interconnected. The art and audio are excellent as well. great work!

Submitted(+1)

Good game thougth I didn't see most of it because I'm really bad at Jump King.
Using the rain to make your character slide is a neat idea, and it goes very well on the jump king theme. However the input system was too difficult to handle and I ended up giving up.

Also I really like the art, especially the torches that look really cool.

Submitted(+3)

"Rath of the Painbringer"

Never knew my Jump King skills would actually be useful.

This game is hard, and I can see why a lot of people are deterred from finishing this game. But as someone who has played and finished Jump King before, I feel that this has a lot of good things going for it.

The art and effects are beautiful, the peaceful rainy atmosphere allows me to fully focus on the jumps themselves, and intentional or not, I really appreciate the little details on the floor (grass, shiny bits) that help me position and align my jumps.

I also really like how the levels are designed to be forgiving in some parts too. Some drops allow the player to land in a slightly better position rather than just going straight down to the lowest level, and I really appreciate that. I can't imagine how long it took for you to design all these levels like that and test them out to this extent.

Also really enjoyed the introduction of the side-mechanics, especially the conveyor belts, those were pretty fun and challenging to make use of.

I do have one criticism though, and that is for the tighter "combo" jumps, it'd have been nice to have some kind of input buffer to allow me to charge the jump even before landing. Those parts felt a little bit harsh to play through, since it required me to play somewhat perfectly.

Overall, in my eyes, this is a really beautiful, very polished and well-designed game. Well done!

Viewing comments 25 to 21 of 25 · Next page · Last page