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A jam submission

Rain Shaman DXView game page

You need to protect the tear of the shaman for the hero linkle.
Submitted by Gwendal — 5 hours, 10 minutes before the deadline
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Rain Shaman DX's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#173.0463.182
Controls#183.2203.364
Fun#243.1333.273
Originality#253.2203.364
Theme#273.5693.727
Overall#362.9973.130
Audio#572.4372.545
Graphics#602.3502.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2

Wildcards Used
textless windy

Game Description
Rain on the fire slimes

How does your game tie into the theme?
You are a rain shaman protecting a shrine.

Source(s)
N/A

Discord Username(s)
chuchodal

Participation Level (GWJ Only)
2

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

I enjoyed sending clouds over the slimes. It was quite fun, and it was clever to limit the number of clouds you could use. I also like that they constantly moved. Allowed for some timing/planning. Nice entry! :)

Submitted

Great idea! Limiting the clouds and having them slowly moved around was really working well for balancing the game. I really liked it, and I think the game would benefit from an endless mode ;)

Developer(+1)

Thanks you! An endless mode was supposed to be implemented but I ran out of time. I'm gonna make a post-jam version of the game with improvements because I want to continue working on the project.

Submitted

I don't know exactly why, maybe it's because I love tower defense, maybe it's because the controls are so simple and clean, but I enjoyed this A LOT! :D
You basically made a tower defense but with perishable moving towers, and that's a twist on the mechanics that I've never seen. I think the core of the gameplay is incredibly solid, so now you could add more enemies and/or types of cloud!

The camera was just a bit... far away, sometimes ^^ But anyway: great game, I loved it! :)

Developer(+1)

Thanks ! Some features didn't make the cut like different enemies and maps because I had to remake the core gameplay halfway through. These will be in the post-jam version of the game.

I tried to place the camera so you would be able to see both the map and the clouds shadows. The clouds shadows looks good but it isn't very practical haha ^^. Glad you liked it.

Submitted

The way you combine the wind and rain clouds as a game mechanic was very clever! The gameplay loop felt pretty unique in that sense. I would've really enjoyed a difficulty curve as you progressed, such as increasing the wind speed gradually. But it was fun!

Submitted

Fun little game, couldn't tell if there was an ending or if it was endless - I obviously didn't reach an ending

Developer

Thank you ! The game isn't endless, there's just a LOT of enemies ^^.