Thanks. And sorry about the controls, I forgot to specify you could double jump on the game page. I was thinking about having the game progress toward having to erase tiles while mid-air as the maing game mechanic but ran out of time. I will add more levels once the jam is over.
Chuchodal
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Really good atmosphere, beautiful visuals and music, and creative gameplay. I really enjoyed combining elements to make spells and I wish the drop rates where less random. Sometimes I would not be able to get peppers and sometimes I only had peppers and bat wings, wich completly change the difficulty from one level to another.
Thank you. The game is indeed made with heavy celeste inspiration. Sorry about the broken keyboard layout. I fixed the play button and updated the keyboard controls scheme. I also added the keyboard controls on the game page. The game was submitted 5 minutes before the deadline and I forgot about the mouse/keyboard shceme because I tested with a controller.
This was amazing! At first I thougth it was just a neat game with dices, then I realized I could combine dices when I ran out of spaces, and then recombine dices again until I reached more advanced and specialized classes.
I kinda messed around with classes and ended up with a bunch of different dices and thougth it would make me fail in later fight but it didn't. Really appreciate the balancing in normal mode.
Cute and simple art. But I also see why so many people said it looked like Slice and Dice. The music and sound effects are really good too.
I tried creating multiple creatures with care after the first attempt where I accidentally created atoms simulation... I still ended up with atoms simulation. Would totally recommend for physics studies and experiments to nuclear scientists.
On a more serious note, I really like the music and the UI transition was so cool ! I can totally see this becoming a fully fledged game with more body parts and food with various effects or even differents environnements where the creatures can evolve.
The visuals are amazing! I can really feel the Limbo inspiration. Also good job on the parallax when going up that hill. The music is nice and calming and goes well with the style of the game. The controls and physics were kinda rough however and the floating text disappear a bit too fast when you walk away from the tutorial. But it's definitely a very good game. Looking forward to what you make in the future.
Thanks for playing ! I wanted to change the control scheme last minute because I made it with an AZERTY keyboard but I ended up forgetting about it. I will add localisation once the jam is over. The graphics were done quickly at the start of the jam and touched again at the end so it's indeed pretty rough. As for the SFX I had to use premade assets and they are more placeholder than actual assets.
Really neat and fun game. Being able to pick up snowballs super fast and throw them far away is really fun. The effect of noise propagating as you jump around looks great and is really helpful for gameplay. Also the tree is really cute with its little eyes. The billboard being an interactive main menu is also a nice touch.
A suprinsingly good submission ! I didn't expect that level of polish from a game jam game.
- Really good controls for a 3d platformer. The character really feels snappy and responsive. I had some bugs with the stairs and the black connection of the wood pieces that others people mentionned, but I was able to learn to skip those parts.
- The level design was great even if a bit repetitive and I feel like you could have made more experimental level design. But it's a game jam and being able to make levels variation is already an accomplishment in itself. Also the fear of losing all your progress by making a wrong step truly keeps you focused on the gameplay.
- The books pilling up and moving while the character move was really cool. I also really liked how the books would complete the bookshelf one by one. It felt satisfying.
- I really like those pixel art textures with PS1 graphics, they look nice and crisp.
- The music getting different really add to the charm of the game.
- You even had time to make a story with cutscenes, a truly complete game experience.
Good job on your entry !
Thank you ! The obstacles were supposed to be ennemies that would walk left and right and attack the player, like in Hollow Knight but I ran out of time to implement it so they kinda just stand there, menacingly. I plan on adding different ennemies types and make the game longer once the jam rating is finished. I guess I also really need to learn to make music because I still haven't added music to any of my games yet.
Thanks for the review ! You can actually play with keyboard only, I just thought that I didn't have all the controls set up when I submitted but I did actually, ah, ah ... (Controls are arrows keys, space to jump and X to attack). The arrows are just here to direct the player to the end of the game.
I like the concept of this physics platformer even thougth I usually don't like them. It took me a while to figure out the controls, and it kinda hurts my hands after playing for a while. I couldn't get to the end but it was satisfying to finally get the hand of it (after 2 ragequits). I think the level lacks direction, and a goal. A tutorial to explain how to move the character would be great too. Other than that Good game !
Thanks for trying out my game ! Thougth its more a tech demo. I barely had time to implement the functionnalities and no time for bugfixes (and no tutorial explanation neither) as I submitted 4 minutes before the deadline. The level you played is the only one and it was supposed to be inside of a lab but I didn't had time to change the sprites. At least the level is pretty.
You need to "skip" to the host turn because I wanted to leave the player the choice to change host. The game was supposed to have more kinds of units (currently there's only 3 out 9) and there was supposed to be status effects specific to each units attacks (Poison, Bleed, Burn...). Levels were supposed to be much more difficult because the strays you fight are just the dummies I gave the ability to attack. The ennemies were supposed to control the same type of units as you and have similar attacks. There was also supposed to be a weakness system too :
- Robots weak to gun and blunt attacks (Human attacks)
- Plants weak to cutting attacks (Robots attacks)
- Humans weaks to poison and pierce atacks (Plants attacks)
I didn't think about controlling weakened enemies but that could be a cool feature. Thanks for the idea !
I'm gonna make a better version of the game after a short break and after the jam ends. I plan to make it into a full game because the idea turned out even better than what I expected.
Thanks for the bug report too. I will check it out this week-end.
The gameplay is fun but the attack sound and the camera shake does feel a bit annoying as you're constantly spamming attack (Maybe add a 2nd attack to vary the gameplay). I had difficulties accessing the merchant sometimes because of how many enemies there are. The screen can get flooded with enemies sometimes so having less enemies and give them more health could fix this.
I like the music both during combat and with the merchant.
Overall very fun to play. Just need more balancing and animation.
This game is so hard ! I like the idea and it really felt like I was playing a complete (but very hard) game. I took a while to get the timing right for each level and I ended up rage quitting on level 5 with the 3 pumpkins.
The sounds effects and art are both on point thougth. Also the victory pose of the character at the end of each stage is really fun to watch.
Really good game ! I like how you have to manage your own difficulty by deciding what to plant and where. I don't play much bullet hell but I feel like this is a really good take on the genre.
The tutorial page was clear even if it felt a bit overwhelming with all the infos at once. I didn't really understand when to harvest until I noticed the blinking circle around the bottom of the plants.
The art looks good and I really like the music too.
Good game thougth I didn't see most of it because I'm really bad at Jump King.
Using the rain to make your character slide is a neat idea, and it goes very well on the jump king theme. However the input system was too difficult to handle and I ended up giving up.
Also I really like the art, especially the torches that look really cool.
Thanks ! Some features didn't make the cut like different enemies and maps because I had to remake the core gameplay halfway through. These will be in the post-jam version of the game.
I tried to place the camera so you would be able to see both the map and the clouds shadows. The clouds shadows looks good but it isn't very practical haha ^^. Glad you liked it.