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Frog Leap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #14 | 3.563 | 3.563 |
Controls | #25 | 3.000 | 3.000 |
Fun | #29 | 3.063 | 3.063 |
Accessibility | #33 | 2.750 | 2.750 |
Audio | #41 | 2.688 | 2.688 |
Overall | #41 | 2.911 | 2.911 |
Theme | #57 | 2.688 | 2.688 |
Graphics | #58 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Wind, Rain
Game Description
High-score chasing game
How does your game tie into the theme?
There is rain, There is wind.
Source(s)
N/A
Discord Username(s)
sudde
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Fun idea - loved gobbling up those flies - am nam nam. Good pressure to keep moving with the lily pads and attacks from below. I wonder if it could be expanded to let the frog swim around when you fall in, then jump back to the lily pads (if you don’t hit the snakes)
That's an interesting idea! Thanks for playing
Creative idea and mechanics! I found it really challenging at first because of all the threats to track, but it was fun once I got used to the controls. I agree with the others that starting easy and adding more dangers would help. I think adding a warning to the lilypads about to sink would also be a nice signal to the player, similar to how the fish animation works right before they jump.
I managed to get a high score of 18 :) Nice work!
Thanks for the feedback. True the Lilly pad should have had some visual indication before sinking. I will consider gradual increase in difficulties in my future games.
Nice ideas ! its quite difficult to calculate the end of the jump while evading killer, while eating flies, but hey that chalanging !
great entry
Hi, Thanks for playing A/D takes you to the 4th tile <-/-> takes you to the neighboring next tile. I got a lot of feedback on difficultly will work on it in my future games.
This is cool! It took me a bit to figure out what was actually happening and get a handle on the controls, but once I did it was pretty fun (Very difficult, but fun lol).
As a few others have pointed out, I think having the game start out a bit easier, then ramp up would help with that initial confusion. Understanding the controls, dropping lily pads, and frog killers all out once is a lot. Maybe you could only spawn in the frog killers after a certain amount of time or flies caught? Then the player at least has a little bit of time before they have that pressure put on them.
Overall, great job!
Thanks for playing. will work on fixing the difficulty curve in my future games.
Fun very little game - only got 6 flies... That damn frog killer being timed perfectly with those lily pads
Wonder if slowly increasing difficulty would have worked - but don't want to drag out an easy boring beginning though - thanks for submitting.
True. Need to work on implementing gradual difficulty curve.
Fellow frog gamer!!
I enjoyed eating those delicious flies and avoiding those damn eels! I liked how the enemy had a stage where you could determine they were going to jump in that particular direction, it gave me time to assess their move and attempt to avoid it. I liked the simple upside frog falling through the water on death and the overall simple art style.
I think the score UI could be moved in a bit so it doesn't look cut off and the menu / controls screen could be refined a bit but otherwise good work!
Thanks for flayingTrue. The ui looks amateurish. I experienced Mandela effect with the spelling of menu I believed it was menue till some one pointed out.
I always like these high-score type games. Simple mechanics but keeps increasing in difficulty over time like the arcade games. Very good :) Just one point -> maybe reduce the insect sounds a little bit as it can get annoying after sometime.
I guess I am really bad at playing… hehe
HI thanks for playing. Will work on learning and implementing gradual difficulty curves in my game. The insect sound increases once the frog dies. I should have deleted the audiostream2dplayer once player dies.