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jetpackgone

160
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23
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7
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A member registered Dec 02, 2020 · View creator page →

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Thank you for playing!

Thanks, glad you enjoyed it!

Thank you for the kind words!

Thanks for playing and glad you enjoyed it!

Thank you, glad you enjoyed!

Thank you! I’m glad you had fun with it!

Nice 3D platformer! The boss fight was a nice finale and I am really grateful you let the player start at their last checkpoint after losing. I think having the player move along with the clouds would be better since that last section was where I struggled most. Great work!

Really impressive graphics and it was fun to fly around as a pharaoh! My computer was able to run without lag, but it did take a while to load. The controls felt pretty good, but I would have liked to have more environmental hazards and obstacles. The platforming level design was done well though! Great work!

Really nice job! The puzzles weren’t too difficult but had creative mechanics. The sound design and pixel art created a calming mood and the loading screen with the spinning beacons was a nice touch. I only ran into janky physics once or twice, so that wasn’t really an issue for me. I would play more if there were more levels!

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This is a fun game! I was a little confused with the controls at first, but after I read you could move with WASD, I got really into it. The attacks felt heavy and satisfying and it was fun to chain attacks while still in slow motion. Would be cool to see a kill count and highest combo during each run!

Thank you, I’m glad you enjoyed it!

That’s observant of you to notice that issue and the shadow being the hitbox is the cause. I had hoped the cloud sprite was close enough so that it wouldn’t affect gameplay too much. I do like the player being on the same level in their own cloud, so I might try that out. Thanks!

I really liked this one! Everything felt polished, from the cute yokai sprites to the UI and the sound effects. Well done!

I like that you made a horror game! Having the entire environment change and become creepier as you progress is a creative idea and well executed. The pixel art and sound effects were nice too! The leaves accelerated near the ground, which made controlling them a bit difficult, but I could see that being intentional. Nice work!

Nice puzzle platformer! I enjoyed the level design and the character sprites! Other than the invisible wind currents, the only issue I ran into was during my first playthrough, the boulders in the last level disappeared when I was pushing them. Nice work!

Nice writing and art! Makes me want to see the full game!

Nice job, especially for a first solo game, and lovely sound effects :)

Great puzzles and a nice retro vibe! I really liked how many different mechanics there were. It was confusing at times when I was still figuring things out, but I think having the player learn by trial and error works for this type of game and I found it fun! Awesome work!

That one chest though lol

Seems like the map might be procedurally generated, which is cool! There are too many wind currents that make movement very difficult, but the cloud character is cute :)

I had to follow pc’s tip of using the .pck from the Linux build.

Thank you for the kind words! I’m glad you enjoyed it! :)

Creative idea and mechanics! I found it really challenging at first because of all the threats to track, but it was fun once I got used to the controls. I agree with the others that starting easy and adding more dangers would help. I think adding a warning to the lilypads about to sink would also be a nice signal to the player, similar to how the fish animation works right before they jump.

I managed to get a high score of 18 :) Nice work!

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Fun game and the credits made me laugh! The art was nice and the levels had a fair difficulty progression. I think the fire hazards could use a little warning before they appear and also an object that the flames come out of. The springs also felt a bit too powerful in places with ceilings, so I died easily if I simply touched one. One quality of life improvement also is to set the player to the level they just finished when in the map. This is really good for a first game, so nice work!

I made it to the end! This concept reminds me of a museum exhibit I’ve heard about in real life. The audio was done very well, such as the positional sounds from the speakers and the terrain based footsteps. I found it hard to tell the platforms apart from the background in some areas. Great work!

This was a fun one and I collected all the coins at the end! It was a bit confusing at first, but I got the hang of it quickly and I enjoyed the puzzles. I think a crosshair for aiming would be nice and that windmill area’s entrance could be less far away, but overall nice work!

Thank you, I’m glad you enjoyed it!

Thanks for playing :)

Thank you, I’m glad you like it! You must be a pro gamer, since others have said it’s too hard! I’ll continue to adjust the difficulty after the jam.

Thank you for playing and giving feedback! I’ll see if I can adjust the difficulty scaling in a post-jam update. I put a lot of attention into the player controls and animations, so I’m really glad you found them smooth!

Thank you for the great feedback! Haha yeah, the textless card definitely made it a challenge. I’m happy you enjoyed playing!

Thank you! I ran out of time during the jam, but I’ll make a post-jam update!

The main character is really cute! Made me think of pikmin + kirby.

A nice, relaxing puzzle game! Good thing I read the description after a few levels or I would have never stopped! Interesting choice to use procedural generation. I feel like more difficulty progression with larger maps and varied mechanics would be cool, but I realize that may be beyond the game jam scope. I also like the animations with the jumping puzzle pieces. Nice work!

Thank you, I'm happy you enjoyed it!

The idea that your vegetables turn into enemies is really creative! The game was really difficult until I found out how profitable tomatoes were, so maybe carrots could get a buff? Nice work!

A very pretty game with neat watercolor art! The sound effects and art create a very soothing atmosphere. I found the controls difficult and wasn't able to save the bird :(

As a fan of roguelikes, I liked this a lot! A very polished experience, though I was hoping for a boss fight at the end :)
I really liked the details like the ghost trail for the disks and that frozen enemies take damage from spikes.
One suggestion is to make the rarer power-ups more likely to appear or even guaranteed after a certain point. I finished a run with only the basic power-ups, though I was more than strong enough by then.
Really nice work!

A nice polished game! I was able to beat the last level first try somehow, but I think more checkpoints might help. The difficulty felt pretty good overall, so nice job with the level design and mechanics. The art was great too!

I liked the idea for the game mechanic and nice boss fight too! Nice work!

I was able to stop the rain! The checkpoints and the lights on the enemies helped a lot! I think the gravity could be a little weaker and having collectibles to find would add to the gameplay. Nice work!

I hope things are going ok for him.

I can't test the mac build, but I tried the linux build and ran into the same error with the missing pck file unfortunately :(

Thanks for playing and glad you liked it!