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grow garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #12 | 3.174 | 3.174 |
Controls | #14 | 3.391 | 3.391 |
Overall | #15 | 3.348 | 3.348 |
Graphics | #18 | 3.696 | 3.696 |
Audio | #22 | 3.217 | 3.217 |
Theme | #22 | 3.652 | 3.652 |
Fun | #25 | 3.130 | 3.130 |
Originality | #32 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
N
Game Description
A relaxing gardening game where you take care of flowers.
How does your game tie into the theme?
You use both the sun and rain to take care of your plants.
Source(s)
N
Discord Username(s)
N
Participation Level (GWJ Only)
2
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
This is game is really cool, there are just two issues: one, when you buy lots of plants they kinda overlap and it's hard to see what every plant needs. Two, (just a design tip) make the coins go lower on the ground so they don't cover the plants and maybe make the coins move toward the mouse. Overall a pretty solid submission
Hey that was pretty neat, great little game, only negative is that some plants can appear in front of others and obscure their needs bar, but other than that good game.
I liked it. The controls were easy to master. I noticed that the plants grew needier as the grew older... Nice touch.
Amazing art and sound effects by the way :)
Overall, very lovely game! Quite enjoy the chill relaxed nature of just making sure my flowers are A-Okay! Just wish there was an ending in the game as I was continuously just making sure my flowers survive. Maybe a purpose for the flowers too and what they do? This really reminds of Plant vs Zombie Zen Garden in a way, I think they have a minigame for it as well. Overall, really enjoy the game :D
Those flowers are needy! I love this :)
I had so much fun playing this, I think I arrived at 15 minutes of gameplay! ...Then I just left, because the game has no end, and if you put both the cloud and the sun on the same flower it could live forever (I think?).
Anyway, besides my useless mind trips, the core mechanics is really fun. I appreciated that the flowers run out of light/water so quickly and replenish also very fast, making the whole game pacing extremely fast and chaotic. The graphics are clean and beautiful, really help to focus on the little tasks. A very solid submission, congratulations!
Very relaxing and fun game and I like the interpretation of the theme! The polish was very good. Good Job!
Really interesting concept. I seemed to cap out at like 12 flowers. A couldnt get much more than that and I had to constantly water and "sun" them. I think it would be cool if they were a bit less "needy". But otherwise great game!
The mechanics are interesting. It was nice to discover, and accumulating flowers at the start of the game was quite satisfying. But then on the long run, it eventually hit a point were most flowers still alive are on the same spot, and the only thing left to do is constantly wiggle the cloud wait to have enough coins to buy expensive flowers. I guess idle games are hard to balance, without falling into the trap of adding infinite content. Still, I enjoyed the mood and aesthetic.
Thanks. I think If I were to update the game after the jam, more content would be the first thing I'd add because right now the gameplay loop only last a few minutes before becoming boring.
almost like an idle game but more active. the gameplay did feel a little mindless tho. would’ve been nice with goals other than just keep the flowers alive and watching number go up. nice art and presentation though!
Thanks for the feedback. I agree that the game doesn't have many goals past the first five minutes. There is a secret item to unlock but thats more of a fun easter egg then an actual goal.
That was surprisingly a ton of fun! It was really satisfying to collect the coins and buy new flowers. Great job!!
Thanks. I'm glad you enjoyed it!
The game was fun simulation. the colors were warm and cohesive. When the plants a bunched up together it becomes harder to read which plants need rain and shine. Maybe Indicator on top instead of at its side would have better readability.
I agree, the bar was originaly at the top before i moved it to the side later on to make room for the sun and rain indicators. However the bar would've worked far better if left at the top. Thanks for the feedback.
The theme was either or both "rain or shrine", so your game fits with rain. It's a fun little micromanagement game. I thought it was going to be relaxing but its actually really stressful when all the flowers decide they need care at the exact same time.
Thanks, for most the development I couldn't really decide if I wanted the game to be a relaxing idle game or a quick score based game. I kind of ended up doing both In the end.
Very cute and nice game! I played this for longer than I expected. Great work :) And no you did not misread the theme, it somehow fits lol.
I remember basing the entire game off the sun and cloud mechanics really early on only to realize I missread shrine as shine after uploading the game. I guess you could say the backgrouds a shrine. Anyway i appreciate you for playing.
Oh I see, but you included rain, so it is fine.
I think I missread the theme